package main import ( "encoding/json" "log" "os" "os/signal" dg "github.com/bwmarrin/discordgo" ) type Settings struct { Token string `json:"token"` Server string `json:"server"` Ranking [][]string `json:"ranking"` } var stg Settings func init() { file, err := os.ReadFile("settings.json") if err != nil { log.Fatalf("Error while reading settings.json : %s", err) } if err := json.Unmarshal(file, &stg); err != nil { log.Fatalf("Error while reading settings.json : %s", err.Error()) } } var descs = map[string]*dg.ApplicationCommand{ "ping": &dg.ApplicationCommand{ Name: "ping", Description: "Replies with pong", DescriptionLocalizations: &map[dg.Locale]string{ dg.French: "Répond pong", }, }, "sub": &dg.ApplicationCommand{ Name: "sub", Description: "Submit a guess", DescriptionLocalizations: &map[dg.Locale]string{ dg.French: "Envoie un essais pour deviner", }, // /!\ Make sure to update handler if other options are added // Guess options are added in init function // It's assumed in handler that there aren't other options Options: []*dg.ApplicationCommandOption{}, }, } func send_error(s *dg.Session, i *dg.Interaction, reason string) { s.InteractionRespond(i, &dg.InteractionResponse{ Type: dg.InteractionResponseChannelMessageWithSource, Data: &dg.InteractionResponseData{ Embeds: []*dg.MessageEmbed{ { Title: "⚠️ Something went wrong", Description: reason, Color: 0xFF0000, }, }, }, }) } // Handlers are separated because we need to be able to access descs var handlers = map[string]func(*dg.Session, *dg.InteractionCreate){ "ping": func(s *dg.Session, i *dg.InteractionCreate) { s.InteractionRespond(i.Interaction, &dg.InteractionResponse{ Type: dg.InteractionResponseChannelMessageWithSource, Data: &dg.InteractionResponseData{ Content: ":ping_pong: Pong !", }, }) }, "sub": func(s *dg.Session, i *dg.InteractionCreate) { // red := 0 // green := 0 for _, opt := range descs["sub"].Options { val := i.ApplicationCommandData().GetOption(opt.Name) if val == nil { send_error(s, i.Interaction, "Missing option") return } if val.Type != dg.ApplicationCommandOptionUser { send_error(s, i.Interaction, "Invalid option type") return } // guess := val.Value.(string) } }, } // Just in case... var duplicateNames = []string{ "bis", "ter", "quater", "quinquies", "sexies", "septies", "octies", "nonies", "decies", "undecies", "duodecies", "terdecies", "quaterdecies", "quindecies", "sexdecies", "septdecies", "octodecies", "novodecies", "vicies", } func init() { for _, r := range stg.Ranking { for i, _ := range r[1:] { opt := dg.ApplicationCommandOption{ Type: dg.ApplicationCommandOptionUser, Description: "Guess for student " + r[0], DescriptionLocalizations: map[dg.Locale]string{ dg.French: "Supposition pour l'élève " + r[0], }, Required: true, } if i == 0 { opt.Name = r[0] } else { opt.Name = r[0] + "_" + duplicateNames[i-1] } descs["sub"].Options = append(descs["sub"].Options, &opt) } } } func main() { s, _ := dg.New("Bot " + stg.Token) s.AddHandler(func(s *dg.Session, r *dg.Ready) { log.Printf("Ready!") }) err := s.Open() if err != nil { log.Panicf("Failed to create session : %s", err) } s.AddHandler(func(s *dg.Session, i *dg.InteractionCreate) { if i.Type != dg.InteractionApplicationCommand { log.Printf("Warning : Received unknown interaction type (%s)", i.Type.String()) } if h, ok := handlers[i.ApplicationCommandData().Name]; ok { h(s, i) log.Printf("Reveived command \"%s\"", i.ApplicationCommandData().Name) } else { log.Printf("Warning : Received unknown command \"%s\" (id:%s)", i.ApplicationCommandData().Name, i.ApplicationCommandData().ID) } }) // Create commands for _, d := range descs { if _, err := s.ApplicationCommandCreate(s.State.User.ID, stg.Server, d); err != nil { log.Panicf("Failed to create command : %s", err) } } defer s.Close() stop := make(chan os.Signal, 1) signal.Notify(stop, os.Interrupt) log.Println("Press Ctrl+C to exit") <-stop }