#define_import_path bevy_pbr::pbr_bindings

#import bevy_pbr::pbr_types

@group(1) @binding(0)
var<uniform> material: StandardMaterial;
@group(1) @binding(1)
var base_color_texture: texture_2d<f32>;
@group(1) @binding(2)
var base_color_sampler: sampler;
@group(1) @binding(3)
var emissive_texture: texture_2d<f32>;
@group(1) @binding(4)
var emissive_sampler: sampler;
@group(1) @binding(5)
var metallic_roughness_texture: texture_2d<f32>;
@group(1) @binding(6)
var metallic_roughness_sampler: sampler;
@group(1) @binding(7)
var occlusion_texture: texture_2d<f32>;
@group(1) @binding(8)
var occlusion_sampler: sampler;
@group(1) @binding(9)
var normal_map_texture: texture_2d<f32>;
@group(1) @binding(10)
var normal_map_sampler: sampler;
