[package]
name = "bevy_internal"
version = "0.9.0"
edition = "2021"
description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic' feature"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
categories = ["game-engines", "graphics", "gui", "rendering"]

[features]
trace = [
    "bevy_app/trace",
    "bevy_core_pipeline?/trace",
    "bevy_ecs/trace",
    "bevy_log/trace",
    "bevy_render?/trace",
    "bevy_hierarchy/trace"
]
trace_chrome = [ "bevy_log/tracing-chrome" ]
trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy" ]
wgpu_trace = ["bevy_render/wgpu_trace"]
debug_asset_server = ["bevy_asset/debug_asset_server"]

# Image format support for texture loading (PNG and HDR are enabled by default)
hdr = ["bevy_render/hdr"]
png = ["bevy_render/png"]
tga = ["bevy_render/tga"]
jpeg = ["bevy_render/jpeg"]
bmp = ["bevy_render/bmp"]
basis-universal = ["bevy_render/basis-universal"]
dds = ["bevy_render/dds"]
ktx2 = ["bevy_render/ktx2"]
# For ktx2 supercompression
zlib = ["bevy_render/zlib"]
zstd = ["bevy_render/zstd"]

# Audio format support (vorbis is enabled by default)
flac = ["bevy_audio/flac"]
mp3 = ["bevy_audio/mp3"]
vorbis = ["bevy_audio/vorbis"]
wav = ["bevy_audio/wav"]

# Enable watching file system for asset hot reload
filesystem_watcher = ["bevy_asset/filesystem_watcher"]

serialize = ["bevy_core/serialize", "bevy_input/serialize", "bevy_time/serialize", "bevy_window/serialize", "bevy_transform/serialize", "bevy_math/serialize"]

# Display server protocol support (X11 is enabled by default)
wayland = ["bevy_winit/wayland"]
x11 = ["bevy_winit/x11"]

# enable rendering of font glyphs using subpixel accuracy
subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]

# Optimise for WebGL2
webgl = ["bevy_core_pipeline?/webgl", "bevy_pbr?/webgl", "bevy_render?/webgl"]

# enable systems that allow for automated testing on CI
bevy_ci_testing = ["bevy_app/bevy_ci_testing", "bevy_render/ci_limits"]

# Enable animation support, and glTF animation loading
animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]

[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.9.0" }
bevy_core = { path = "../bevy_core", version = "0.9.0" }
bevy_derive = { path = "../bevy_derive", version = "0.9.0" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.9.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.9.0" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.9.0" }
bevy_input = { path = "../bevy_input", version = "0.9.0" }
bevy_log = { path = "../bevy_log", version = "0.9.0" }
bevy_math = { path = "../bevy_math", version = "0.9.0" }
bevy_ptr = { path = "../bevy_ptr", version = "0.9.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.9.0", features = ["bevy"] }
bevy_time = { path = "../bevy_time", version = "0.9.0" }
bevy_transform = { path = "../bevy_transform", version = "0.9.0" }
bevy_utils = { path = "../bevy_utils", version = "0.9.0" }
bevy_window = { path = "../bevy_window", version = "0.9.0" }
bevy_tasks = { path = "../bevy_tasks", version = "0.9.0" }
# bevy (optional)
bevy_animation = { path = "../bevy_animation", optional = true, version = "0.9.0" }
bevy_asset = { path = "../bevy_asset", optional = true, version = "0.9.0" }
bevy_audio = { path = "../bevy_audio", optional = true, version = "0.9.0" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.9.0" }
bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.9.0" }
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.9.0" }
bevy_render = { path = "../bevy_render", optional = true, version = "0.9.0" }
bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.9.0" }
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.9.0" }
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.9.0" }
bevy_text = { path = "../bevy_text", optional = true, version = "0.9.0" }
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.9.0" }
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.9.0" }
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.9.0" }

[target.'cfg(target_os = "android")'.dependencies]
# This version *must* be the same as the version used by winit,
# or Android will break: https://github.com/rust-windowing/winit#android
ndk-glue = {version = "0.7", features = ["logger"]}
