Fix documentation for looking_at/look_at (#4696)

Bevy's coordinate system is right-handed Y up, so +Z points towards my nose and I'm looking in the -Z direction. Therefore, `Transform::looking_at/look_at` must be pointing towards -Z. Or am I wrong here?
This commit is contained in:
Martin Svanberg 2022-10-12 20:18:20 +00:00
parent ccf7c65a78
commit 000e6e2874

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@ -116,9 +116,9 @@ impl Transform {
}
}
/// Updates and returns this [`Transform`] by rotating it so that its unit vector in the
/// local `Z` direction is toward `target` and its unit vector in the local `Y` direction
/// is toward `up`.
/// Updates and returns this [`Transform`] by rotating it so that its unit
/// vector in the local negative `Z` direction is toward `target` and its
/// unit vector in the local `Y` direction is toward `up`.
#[inline]
#[must_use]
pub fn looking_at(mut self, target: Vec3, up: Vec3) -> Self {