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@ -46,8 +46,9 @@ In practice, this means rotating the scene as described above.
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The downside is that glTF cameras that have an identity transform in glTF will now look to +Z instead of -Z in Bevy.
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This should not be a problem, as the whole scene rotated anyways, so the end result on your screen will look the exact same.
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But changing the import behavior right now in one swoop would mean that *almost all* imported glTFs of users would suddenly look different, breaking their scenes!
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Not to mention that any bugs in the conversion code would be incredibly frustating for users.
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But, since most users load only models and not cameras through glTF,
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changing the import behavior in one big swoop would mean that most imported glTF models would suddenly look different, breaking users' scenes!
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Not to mention that any bugs in the conversion code would be incredibly frustrating for users.
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This is why we are now gradually rolling out support for corrected glTF imports.
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As the warning says, you can opt into the new behavior by enabling the `gltf_convert_coordinates_default` feature in your `Cargo.toml`:
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