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Jan Hohenheim 2025-07-14 04:12:08 +02:00
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@ -46,8 +46,9 @@ In practice, this means rotating the scene as described above.
The downside is that glTF cameras that have an identity transform in glTF will now look to +Z instead of -Z in Bevy.
This should not be a problem, as the whole scene rotated anyways, so the end result on your screen will look the exact same.
But changing the import behavior right now in one swoop would mean that *almost all* imported glTFs of users would suddenly look different, breaking their scenes!
Not to mention that any bugs in the conversion code would be incredibly frustating for users.
But, since most users load only models and not cameras through glTF,
changing the import behavior in one big swoop would mean that most imported glTF models would suddenly look different, breaking users' scenes!
Not to mention that any bugs in the conversion code would be incredibly frustrating for users.
This is why we are now gradually rolling out support for corrected glTF imports.
As the warning says, you can opt into the new behavior by enabling the `gltf_convert_coordinates_default` feature in your `Cargo.toml`: