Use linear for foods texture
This commit is contained in:
parent
cbf7a0d524
commit
00f5e36e03
@ -24,7 +24,10 @@ use bevy::{
|
||||
spawn::{SpawnIter, SpawnRelated},
|
||||
system::{Commands, Query, Res, Single},
|
||||
},
|
||||
image::{Image, ImageSamplerDescriptor, TextureAtlas, TextureAtlasLayout},
|
||||
image::{
|
||||
Image, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor, TextureAtlas,
|
||||
TextureAtlasLayout,
|
||||
},
|
||||
input::{common_conditions::input_just_pressed, keyboard::KeyCode},
|
||||
math::{ops, UVec2},
|
||||
render::{
|
||||
@ -738,7 +741,12 @@ where
|
||||
|
||||
/// Spawn an inventory and fill it with items
|
||||
fn fill_inventory(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
let image = asset_server.load("textures/food_kenney.png");
|
||||
let image = asset_server.load_with_settings(
|
||||
"textures/food_kenney.png",
|
||||
|image_settings: &mut ImageLoaderSettings| {
|
||||
image_settings.sampler = ImageSampler::linear();
|
||||
},
|
||||
);
|
||||
let layout = TextureAtlasLayout::from_grid(UVec2::splat(64), 7, 6, None, None);
|
||||
let layout_handle = asset_server.add(layout);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user