Many Sprites Example Fix (#1897)

This example is supposed to use frustum culling, but doesn't. :P

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
Aaron Winter 2021-04-13 20:18:56 +00:00
parent 203c7c1aca
commit 01142a137e

View File

@ -2,6 +2,7 @@ use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
math::Quat,
prelude::*,
sprite::SpriteSettings,
};
use rand::Rng;
@ -17,9 +18,9 @@ fn main() {
App::build()
.add_plugin(LogDiagnosticsPlugin::default())
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.insert_resource(bevy::log::LogSettings {
level: bevy::log::Level::DEBUG,
..Default::default()
.insert_resource(SpriteSettings {
// NOTE: this is an experimental feature that doesn't work in all cases
frustum_culling_enabled: true,
})
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())