Remove the atlas_scaling
field from ExtractedUiItem::Gylphs
. (#17047)
# Objective Remove the `atlas_scaling` field from `ExtractedUiItem::Gylphs`. It's only ever set to `Vec2::ONE`. I don't remember why/if this field was ever needed, maybe it was useful before the scale factor clean up. ## Migration Guide The `atlas_scaling` field from `ExtractedUiItem::Gylphs` has been removed. This shouldn't affect any existing code as it wasn't used for anything.
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@ -226,7 +226,6 @@ pub enum ExtractedUiItem {
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},
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},
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/// A contiguous sequence of text glyphs from the same section
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/// A contiguous sequence of text glyphs from the same section
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Glyphs {
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Glyphs {
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atlas_scaling: Vec2,
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/// Indices into [`ExtractedUiNodes::glyphs`]
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/// Indices into [`ExtractedUiNodes::glyphs`]
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range: Range<usize>,
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range: Range<usize>,
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},
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},
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@ -716,10 +715,7 @@ pub fn extract_text_sections(
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clip: clip.map(|clip| clip.clip),
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clip: clip.map(|clip| clip.clip),
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camera_entity: render_camera_entity.id(),
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camera_entity: render_camera_entity.id(),
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rect,
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rect,
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item: ExtractedUiItem::Glyphs {
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item: ExtractedUiItem::Glyphs { range: start..end },
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atlas_scaling: Vec2::ONE,
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range: start..end,
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},
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main_entity: entity.into(),
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main_entity: entity.into(),
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},
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},
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);
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);
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@ -1114,15 +1110,12 @@ pub fn prepare_uinodes(
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vertices_index += 6;
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vertices_index += 6;
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indices_index += 4;
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indices_index += 4;
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}
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}
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ExtractedUiItem::Glyphs {
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ExtractedUiItem::Glyphs { range } => {
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atlas_scaling,
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range,
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} => {
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let image = gpu_images
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let image = gpu_images
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.get(extracted_uinode.image)
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.get(extracted_uinode.image)
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.expect("Image was checked during batching and should still exist");
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.expect("Image was checked during batching and should still exist");
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let atlas_extent = image.size_2d().as_vec2() * *atlas_scaling;
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let atlas_extent = image.size_2d().as_vec2();
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let color = extracted_uinode.color.to_f32_array();
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let color = extracted_uinode.color.to_f32_array();
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for glyph in &extracted_uinodes.glyphs[range.clone()] {
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for glyph in &extracted_uinodes.glyphs[range.clone()] {
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