make the timer trigger (#935)
Co-authored-by: Tony <mostlyharmless@riseup.net>
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ec8fd57c45
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@ -9,10 +9,12 @@ fn main() {
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}
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}
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fn animate_sprite_system(
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fn animate_sprite_system(
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time: Res<Time>,
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texture_atlases: Res<Assets<TextureAtlas>>,
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texture_atlases: Res<Assets<TextureAtlas>>,
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mut query: Query<(&mut Timer, &mut TextureAtlasSprite, &Handle<TextureAtlas>)>,
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mut query: Query<(&mut Timer, &mut TextureAtlasSprite, &Handle<TextureAtlas>)>,
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) {
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) {
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for (timer, mut sprite, texture_atlas_handle) in query.iter_mut() {
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for (mut timer, mut sprite, texture_atlas_handle) in query.iter_mut() {
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timer.tick(time.delta_seconds);
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if timer.finished() {
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if timer.finished() {
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let texture_atlas = texture_atlases.get(texture_atlas_handle).unwrap();
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let texture_atlas = texture_atlases.get(texture_atlas_handle).unwrap();
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sprite.index = ((sprite.index as usize + 1) % texture_atlas.textures.len()) as u32;
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sprite.index = ((sprite.index as usize + 1) % texture_atlas.textures.len()) as u32;
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