Fix warning spam on mesh2d_manual
example (#18433)
# Objective Fixes #18429 ## Solution Add syncing to the render world for the `ColoredMesh2d` component ## Testing Ran the example and it works as intended without the warning spam
This commit is contained in:
parent
0f446d49a1
commit
01ea702fb5
@ -25,7 +25,8 @@ use bevy::{
|
||||
SpecializedRenderPipeline, SpecializedRenderPipelines, StencilFaceState, StencilState,
|
||||
TextureFormat, VertexBufferLayout, VertexFormat, VertexState, VertexStepMode,
|
||||
},
|
||||
sync_world::MainEntityHashMap,
|
||||
sync_component::SyncComponentPlugin,
|
||||
sync_world::{MainEntityHashMap, RenderEntity},
|
||||
view::{ExtractedView, RenderVisibleEntities, ViewTarget},
|
||||
Extract, Render, RenderApp, RenderSet,
|
||||
},
|
||||
@ -300,6 +301,7 @@ impl Plugin for ColoredMesh2dPlugin {
|
||||
&COLORED_MESH2D_SHADER_HANDLE,
|
||||
Shader::from_wgsl(COLORED_MESH2D_SHADER, file!()),
|
||||
);
|
||||
app.add_plugins(SyncComponentPlugin::<ColoredMesh2d>::default());
|
||||
|
||||
// Register our custom draw function, and add our render systems
|
||||
app.get_sub_app_mut(RenderApp)
|
||||
@ -329,12 +331,21 @@ pub fn extract_colored_mesh2d(
|
||||
// When extracting, you must use `Extract` to mark the `SystemParam`s
|
||||
// which should be taken from the main world.
|
||||
query: Extract<
|
||||
Query<(Entity, &ViewVisibility, &GlobalTransform, &Mesh2d), With<ColoredMesh2d>>,
|
||||
Query<
|
||||
(
|
||||
Entity,
|
||||
RenderEntity,
|
||||
&ViewVisibility,
|
||||
&GlobalTransform,
|
||||
&Mesh2d,
|
||||
),
|
||||
With<ColoredMesh2d>,
|
||||
>,
|
||||
>,
|
||||
mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
|
||||
) {
|
||||
let mut values = Vec::with_capacity(*previous_len);
|
||||
for (entity, view_visibility, transform, handle) in &query {
|
||||
for (entity, render_entity, view_visibility, transform, handle) in &query {
|
||||
if !view_visibility.get() {
|
||||
continue;
|
||||
}
|
||||
@ -344,7 +355,7 @@ pub fn extract_colored_mesh2d(
|
||||
flags: MeshFlags::empty().bits(),
|
||||
};
|
||||
|
||||
values.push((entity, ColoredMesh2d));
|
||||
values.push((render_entity, ColoredMesh2d));
|
||||
render_mesh_instances.insert(
|
||||
entity.into(),
|
||||
RenderMesh2dInstance {
|
||||
|
Loading…
Reference in New Issue
Block a user