Wait before making window visible (#9692)
# Objective - The current example still has one white frame before it starts rendering. ## Solution - Wait 3 frames before toggling visibility
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@ -2,9 +2,10 @@
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//! the mouse pointer in various ways.
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//! the mouse pointer in various ways.
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use bevy::{
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use bevy::{
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core::FrameCount,
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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prelude::*,
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window::{CursorGrabMode, PresentMode, PrimaryWindow, WindowLevel, WindowTheme},
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window::{CursorGrabMode, PresentMode, WindowLevel, WindowTheme},
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};
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};
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fn main() {
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fn main() {
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@ -25,7 +26,7 @@ fn main() {
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..Default::default()
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..Default::default()
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},
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},
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// This will spawn an invisible window
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// This will spawn an invisible window
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// The window will be made visible in the setup() function
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// The window will be made visible in the make_visible() system after 3 frames.
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// This is useful when you want to avoid the white window that shows up before the GPU is ready to render the app.
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// This is useful when you want to avoid the white window that shows up before the GPU is ready to render the app.
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visible: false,
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visible: false,
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..default()
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..default()
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@ -35,7 +36,6 @@ fn main() {
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LogDiagnosticsPlugin::default(),
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LogDiagnosticsPlugin::default(),
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FrameTimeDiagnosticsPlugin,
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FrameTimeDiagnosticsPlugin,
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))
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))
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.add_systems(Startup, setup)
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.add_systems(
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.add_systems(
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Update,
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Update,
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(
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(
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@ -46,16 +46,20 @@ fn main() {
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toggle_window_controls,
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toggle_window_controls,
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cycle_cursor_icon,
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cycle_cursor_icon,
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switch_level,
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switch_level,
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make_visible,
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),
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),
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)
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)
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.run();
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.run();
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}
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}
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fn setup(mut primary_window: Query<&mut Window, With<PrimaryWindow>>) {
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fn make_visible(mut window: Query<&mut Window>, frames: Res<FrameCount>) {
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// At this point the gpu is ready to show the app so we can make the window visible
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// The delay may be different for your app or system.
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// There might still be a white frame when doing it in startup.
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if frames.0 == 3 {
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// Alternatively, you could have a system that waits a few seconds before making the window visible.
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// At this point the gpu is ready to show the app so we can make the window visible.
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primary_window.single_mut().visible = true;
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// Alternatively, you could toggle the visibility in Startup.
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// It will work, but it will have one white frame before it starts rendering
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window.single_mut().visible = true;
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}
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}
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}
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/// This system toggles the vsync mode when pressing the button V.
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/// This system toggles the vsync mode when pressing the button V.
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