diff --git a/crates/bevy_core_pipeline/src/core_3d/camera_3d.rs b/crates/bevy_core_pipeline/src/core_3d/camera_3d.rs index 5e1352803e..fd39a013bf 100644 --- a/crates/bevy_core_pipeline/src/core_3d/camera_3d.rs +++ b/crates/bevy_core_pipeline/src/core_3d/camera_3d.rs @@ -34,13 +34,13 @@ pub struct Camera3d { /// How many individual steps should be performed in the [`Transmissive3d`](crate::core_3d::Transmissive3d) pass. /// /// Roughly corresponds to how many “layers of transparency” are rendered for screen space - /// refractions for specular transmissive objects. Each step requires making one additional + /// specular transmissive objects. Each step requires making one additional /// texture copy, so it's recommended to keep this number to a resonably low value. Defaults to `1`. /// /// Setting this to `0` disables the screen-space refraction effect entirely, and falls /// back to refracting only the environment map light's texture. pub screen_space_specular_transmission_steps: usize, - /// The quality of the screen space transmission blur effect, applied to the whatever's “behind” transmissive + /// The quality of the screen space specular transmission blur effect, applied to the whatever's “behind” transmissive /// objects when their `roughness` is greater than `0.0`. /// /// Higher qualities are more GPU-intensive. diff --git a/crates/bevy_pbr/src/render/pbr_lighting.wgsl b/crates/bevy_pbr/src/render/pbr_lighting.wgsl index 7e3eb897f5..44bf44fdc4 100644 --- a/crates/bevy_pbr/src/render/pbr_lighting.wgsl +++ b/crates/bevy_pbr/src/render/pbr_lighting.wgsl @@ -359,7 +359,7 @@ fn fetch_transmissive_background(offset_position: vec2, frag_coord: vec3