Fix some more typos (#7767)

# Objective

I managed to dig up some more typos with a combination of the "[code spell checker](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker)" and "[open folder](https://marketplace.visualstudio.com/items?itemName=rwu823.open-folder)" vscode extensions.

## Solution

Fix em
This commit is contained in:
Rob Parrett 2023-02-20 23:36:28 +00:00
parent e6d60ad24e
commit 03c545056c
9 changed files with 10 additions and 10 deletions

View File

@ -36,7 +36,7 @@ impl Plugin for EnvironmentMapPlugin {
/// ///
/// When added to a 3D camera, this component adds indirect light /// When added to a 3D camera, this component adds indirect light
/// to every point of the scene (including inside, enclosed areas) based on /// to every point of the scene (including inside, enclosed areas) based on
/// an environment cubemap texture. This is similiar to [`crate::AmbientLight`], but /// an environment cubemap texture. This is similar to [`crate::AmbientLight`], but
/// higher quality, and is intended for outdoor scenes. /// higher quality, and is intended for outdoor scenes.
/// ///
/// The environment map must be prefiltered into a diffuse and specular cubemap based on the /// The environment map must be prefiltered into a diffuse and specular cubemap based on the

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@ -39,7 +39,7 @@ impl ReflectIgnoreBehavior {
} }
} }
/// The exact logical opposite of `self.is_active()` returns true iff this member is not part of the reflection API whatsover (neither serialized nor reflected) /// The exact logical opposite of `self.is_active()` returns true iff this member is not part of the reflection API whatsoever (neither serialized nor reflected)
pub fn is_ignored(self) -> bool { pub fn is_ignored(self) -> bool {
!self.is_active() !self.is_active()
} }

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@ -211,7 +211,7 @@ impl Plugin for VisibilityPlugin {
use VisibilitySystems::*; use VisibilitySystems::*;
app.configure_set(CalculateBounds.in_base_set(CoreSet::PostUpdate)) app.configure_set(CalculateBounds.in_base_set(CoreSet::PostUpdate))
// We add an AABB component in CaclulateBounds, which must be ready on the same frame. // We add an AABB component in CalculateBounds, which must be ready on the same frame.
.add_system(apply_system_buffers.in_set(CalculateBoundsFlush)) .add_system(apply_system_buffers.in_set(CalculateBoundsFlush))
.configure_set( .configure_set(
CalculateBoundsFlush CalculateBoundsFlush

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@ -68,7 +68,7 @@ pub struct Text2dBundle {
pub transform: Transform, pub transform: Transform,
/// The global transform of the text. /// The global transform of the text.
pub global_transform: GlobalTransform, pub global_transform: GlobalTransform,
/// The visbility properties of the text. /// The visibility properties of the text.
pub visibility: Visibility, pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering. /// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering.
pub computed_visibility: ComputedVisibility, pub computed_visibility: ComputedVisibility,

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@ -65,7 +65,7 @@ impl FixedTime {
/// Expends one `period` of accumulated time. /// Expends one `period` of accumulated time.
/// ///
/// [`Err(FixedTimstepError`)] will be returned /// [`Err(FixedUpdateError`)] will be returned
pub fn expend(&mut self) -> Result<(), FixedUpdateError> { pub fn expend(&mut self) -> Result<(), FixedUpdateError> {
if let Some(new_value) = self.accumulated.checked_sub(self.period) { if let Some(new_value) = self.accumulated.checked_sub(self.period) {
self.accumulated = new_value; self.accumulated = new_value;

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@ -82,8 +82,8 @@ fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
/// SYSTEM: Increment the input counter /// SYSTEM: Increment the input counter
/// Notice how we can take just the `ResMut` and not have to wrap /// Notice how we can take just the `ResMut` and not have to wrap
/// it in an option incase it hasen't been initialized, this is becuase /// it in an option in case it hasn't been initialized, this is because
/// it has a run codition that checks if the `InputCounter` resource exsists /// it has a run condition that checks if the `InputCounter` resource exists
fn increment_input_counter(mut counter: ResMut<InputCounter>) { fn increment_input_counter(mut counter: ResMut<InputCounter>) {
counter.0 += 1; counter.0 += 1;
} }

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@ -16,7 +16,7 @@ fn main() {
.run(); .run();
} }
/// Marker component for the text that displays the current reslution. /// Marker component for the text that displays the current resolution.
#[derive(Component)] #[derive(Component)]
struct ResolutionText; struct ResolutionText;