Fix some more typos (#7767)
# Objective I managed to dig up some more typos with a combination of the "[code spell checker](https://marketplace.visualstudio.com/items?itemName=streetsidesoftware.code-spell-checker)" and "[open folder](https://marketplace.visualstudio.com/items?itemName=rwu823.open-folder)" vscode extensions. ## Solution Fix em
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@ -36,7 +36,7 @@ impl Plugin for EnvironmentMapPlugin {
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///
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///
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/// When added to a 3D camera, this component adds indirect light
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/// When added to a 3D camera, this component adds indirect light
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/// to every point of the scene (including inside, enclosed areas) based on
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/// to every point of the scene (including inside, enclosed areas) based on
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/// an environment cubemap texture. This is similiar to [`crate::AmbientLight`], but
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/// an environment cubemap texture. This is similar to [`crate::AmbientLight`], but
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/// higher quality, and is intended for outdoor scenes.
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/// higher quality, and is intended for outdoor scenes.
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///
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///
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/// The environment map must be prefiltered into a diffuse and specular cubemap based on the
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/// The environment map must be prefiltered into a diffuse and specular cubemap based on the
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@ -39,7 +39,7 @@ impl ReflectIgnoreBehavior {
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}
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}
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}
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}
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/// The exact logical opposite of `self.is_active()` returns true iff this member is not part of the reflection API whatsover (neither serialized nor reflected)
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/// The exact logical opposite of `self.is_active()` returns true iff this member is not part of the reflection API whatsoever (neither serialized nor reflected)
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pub fn is_ignored(self) -> bool {
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pub fn is_ignored(self) -> bool {
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!self.is_active()
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!self.is_active()
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}
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}
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@ -211,7 +211,7 @@ impl Plugin for VisibilityPlugin {
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use VisibilitySystems::*;
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use VisibilitySystems::*;
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app.configure_set(CalculateBounds.in_base_set(CoreSet::PostUpdate))
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app.configure_set(CalculateBounds.in_base_set(CoreSet::PostUpdate))
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// We add an AABB component in CaclulateBounds, which must be ready on the same frame.
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// We add an AABB component in CalculateBounds, which must be ready on the same frame.
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.add_system(apply_system_buffers.in_set(CalculateBoundsFlush))
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.add_system(apply_system_buffers.in_set(CalculateBoundsFlush))
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.configure_set(
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.configure_set(
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CalculateBoundsFlush
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CalculateBoundsFlush
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@ -68,7 +68,7 @@ pub struct Text2dBundle {
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pub transform: Transform,
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pub transform: Transform,
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/// The global transform of the text.
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/// The global transform of the text.
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pub global_transform: GlobalTransform,
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pub global_transform: GlobalTransform,
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/// The visbility properties of the text.
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/// The visibility properties of the text.
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pub visibility: Visibility,
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pub visibility: Visibility,
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering.
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/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering.
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pub computed_visibility: ComputedVisibility,
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pub computed_visibility: ComputedVisibility,
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@ -65,7 +65,7 @@ impl FixedTime {
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/// Expends one `period` of accumulated time.
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/// Expends one `period` of accumulated time.
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///
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///
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/// [`Err(FixedTimstepError`)] will be returned
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/// [`Err(FixedUpdateError`)] will be returned
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pub fn expend(&mut self) -> Result<(), FixedUpdateError> {
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pub fn expend(&mut self) -> Result<(), FixedUpdateError> {
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if let Some(new_value) = self.accumulated.checked_sub(self.period) {
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if let Some(new_value) = self.accumulated.checked_sub(self.period) {
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self.accumulated = new_value;
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self.accumulated = new_value;
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@ -82,8 +82,8 @@ fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
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/// SYSTEM: Increment the input counter
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/// SYSTEM: Increment the input counter
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/// Notice how we can take just the `ResMut` and not have to wrap
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/// Notice how we can take just the `ResMut` and not have to wrap
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/// it in an option incase it hasen't been initialized, this is becuase
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/// it in an option in case it hasn't been initialized, this is because
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/// it has a run codition that checks if the `InputCounter` resource exsists
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/// it has a run condition that checks if the `InputCounter` resource exists
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fn increment_input_counter(mut counter: ResMut<InputCounter>) {
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fn increment_input_counter(mut counter: ResMut<InputCounter>) {
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counter.0 += 1;
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counter.0 += 1;
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}
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}
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@ -16,7 +16,7 @@ fn main() {
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.run();
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.run();
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}
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}
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/// Marker component for the text that displays the current reslution.
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/// Marker component for the text that displays the current resolution.
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#[derive(Component)]
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#[derive(Component)]
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struct ResolutionText;
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struct ResolutionText;
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