fixes the types for Vec3 and Quat in scene example to remove WARN from the logs (#5751)
# Objective - Fixes #5745. ## Solution - Changes the Vec3 and Quat types.
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@ -6,15 +6,15 @@
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"type": "bevy_transform::components::transform::Transform",
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"struct": {
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"translation": {
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"type": "glam::vec3::Vec3",
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"type": "glam::f32::vec3::Vec3",
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"value": (0.0, 0.0, 0.0),
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},
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"rotation": {
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"type": "glam::quat::Quat",
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"type": "glam::f32::scalar::quat::Quat",
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"value": (0.0, 0.0, 0.0, 1.0),
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},
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"scale": {
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"type": "glam::vec3::Vec3",
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"type": "glam::f32::vec3::Vec3",
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"value": (1.0, 1.0, 1.0),
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},
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},
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