start porting "query" systems from SystemBuilder to functions
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83d5275e10
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@ -28,7 +28,7 @@ pub mod prelude {
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entity::Entity,
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event::Event,
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filter::filter_fns::*,
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query::{IntoQuery, Query, Read, Tagged, TryRead, TryWrite, Write},
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query::{IntoQuery, Query as FilteredQuery, Read, Tagged, TryRead, TryWrite, Write},
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world::{Universe, World},
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};
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}
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@ -21,5 +21,7 @@ pub mod prelude {
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ResMut,
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System,
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SystemBuilder,
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Query,
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SubWorld
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};
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}
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@ -54,21 +54,16 @@ impl SystemNode for LightsNode {
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let mut tmp_light_buffer = None;
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let mut command_queue = self.command_queue.clone();
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let max_lights = self.max_lights;
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SystemBuilder::new("light_node")
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.read_resource::<RenderResources>()
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(move |world: &mut SubWorld,
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render_resources: Res<RenderResources>,
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// TODO: this write on RenderResourceAssignments will prevent this system from running in parallel with other systems that do the same
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.write_resource::<RenderResourceAssignments>()
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.with_query(<(Read<Light>, Read<LocalToWorld>, Read<Translation>)>::query())
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.build(
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move |_,
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world,
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(render_resource_context, ref mut render_resource_assignments),
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query| {
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mut render_resource_assignments: ResMut<RenderResourceAssignments>,
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query: &mut Query<(Read<Light>, Read<LocalToWorld>, Read<Translation>)>| {
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if !lights_are_dirty {
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return;
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}
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let render_resources = &render_resource_context.context;
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let render_resources = &render_resources.context;
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if light_buffer.is_none() {
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let light_uniform_size = std::mem::size_of::<LightCount>()
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+ max_lights * std::mem::size_of::<LightRaw>();
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@ -121,8 +116,7 @@ impl SystemNode for LightsNode {
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query.iter(world).zip(data.chunks_exact_mut(size))
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{
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slot.copy_from_slice(
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LightRaw::from(&light, &local_to_world.0, &translation)
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.as_bytes(),
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LightRaw::from(&light, &local_to_world.0, &translation).as_bytes(),
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);
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}
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},
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@ -153,7 +147,6 @@ impl SystemNode for LightsNode {
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light_count_size as u64,
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total_size as u64,
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);
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},
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)
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}).system()
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}
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}
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@ -1,9 +1,9 @@
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use bevy_app::{Events, GetEventReader};
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use bevy_window::WindowResized;
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use bevy_property::{Properties, Property};
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use bevy_window::WindowResized;
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use glam::Mat4;
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use legion::prelude::*;
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use serde::{Serialize, Deserialize};
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use serde::{Deserialize, Serialize};
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#[derive(Default, Properties)]
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pub struct ActiveCamera;
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@ -127,10 +127,9 @@ impl Camera {
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pub fn camera_update_system(resources: &mut Resources) -> Box<dyn Schedulable> {
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let mut window_resized_event_reader = resources.get_event_reader::<WindowResized>();
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SystemBuilder::new("camera_update")
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.read_resource::<Events<WindowResized>>()
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.with_query(<Write<Camera>>::query())
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.build(move |_, world, window_resized_events, query| {
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(move |world: &mut SubWorld,
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window_resized_events: Res<Events<WindowResized>>,
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query: &mut Query<Write<Camera>>| {
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let primary_window_resized_event = window_resized_event_reader
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.find_latest(&window_resized_events, |event| event.is_primary);
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if let Some(primary_window_resized_event) = primary_window_resized_event {
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@ -142,4 +141,5 @@ pub fn camera_update_system(resources: &mut Resources) -> Box<dyn Schedulable> {
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}
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}
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})
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.system()
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}
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@ -341,13 +341,11 @@ pub fn mesh_resource_provider_system(resources: &mut Resources) -> Box<dyn Sched
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// TODO: allow pipelines to specialize on vertex_buffer_descriptor and index_format
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let vertex_buffer_descriptor = Vertex::get_vertex_buffer_descriptor().unwrap();
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vertex_buffer_descriptors.set(vertex_buffer_descriptor.clone());
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SystemBuilder::new("mesh_resource_provider")
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.read_resource::<RenderResources>()
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.read_resource::<Assets<Mesh>>()
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.read_resource::<Events<AssetEvent<Mesh>>>()
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.with_query(<(Read<Handle<Mesh>>, Write<Renderable>)>::query())
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.build(
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move |_, world, (render_resources, meshes, mesh_events), query| {
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(move |world: &mut SubWorld,
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render_resources: Res<RenderResources>,
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meshes: Res<Assets<Mesh>>,
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mesh_events: Res<Events<AssetEvent<Mesh>>>,
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query: &mut Query<(Read<Handle<Mesh>>, Write<Renderable>)>| {
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let render_resources = &*render_resources.context;
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let mut changed_meshes = HashSet::new();
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for event in mesh_event_reader.iter(&mesh_events) {
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@ -426,8 +424,8 @@ pub fn mesh_resource_provider_system(resources: &mut Resources) -> Box<dyn Sched
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);
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}
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}
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},
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)
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})
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.system()
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}
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#[cfg(test)]
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@ -6,6 +6,45 @@ use bevy_render::{
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};
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use legion::prelude::*;
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// TODO: replace with system_fn once configurable "archetype access" is sorted out
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// pub fn render_resource_sets_system(
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// world: &mut SubWorld,
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// pipelines: Res<Assets<PipelineDescriptor>>,
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// pipeline_compiler: Res<PipelineCompiler>,
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// pipeline_assignments: Res<PipelineAssignments>,
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// entity_render_resource_assignments: Res<EntityRenderResourceAssignments>,
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// query: &mut Query<Write<Renderable>>, // gives SubWorld write access to Renderable
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// ) {
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// // PERF: consider doing a par-iter over all renderable components so this can be parallelized
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// for compiled_pipeline_handle in pipeline_compiler.iter_all_compiled_pipelines() {
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// if let Some(compiled_pipeline_assignments) = pipeline_assignments
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// .assignments
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// .get(compiled_pipeline_handle)
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// {
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// let compiled_pipeline = pipelines.get(compiled_pipeline_handle).unwrap();
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// let pipeline_layout = compiled_pipeline.get_layout().unwrap();
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// for assignment_id in compiled_pipeline_assignments.iter() {
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// let entity = entity_render_resource_assignments
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// .get(*assignment_id)
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// .unwrap();
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// let mut renderable = world.get_component_mut::<Renderable>(*entity).unwrap();
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// if !renderable.is_visible || renderable.is_instanced {
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// continue;
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// }
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// for bind_group in pipeline_layout.bind_groups.iter() {
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// renderable
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// .render_resource_assignments
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// .update_render_resource_set_id(bind_group);
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// }
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// }
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// }
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// }
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// }
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pub fn render_resource_sets_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("update_render_resource_sets")
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.read_resource::<Assets<PipelineDescriptor>>()
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