Add bevy_anti_aliasing (#18323)
# Objective - bevy_core_pipeline is getting really big and it's a big bottleneck for compilation time. A lot of parts of it can be broken up ## Solution - Add a new bevy_anti_aliasing crate that contains all the anti_aliasing implementations - I didn't move any MSAA related code to this new crate because that's a lot more invasive ## Testing - Tested the anti_aliasing example to make sure all methods still worked --- ## Showcase before:  after:  Notice that now bevy_core_pipeline is 1s shorter and bevy_anti_aliasing now compiles in parallel with bevy_pbr. ## Migration Guide When using anti aliasing features, you now need to import them from `bevy::anti_aliasing` instead of `bevy::core_pipeline`
This commit is contained in:
parent
f353cc3340
commit
06bae05ba2
11
Cargo.toml
11
Cargo.toml
@ -133,6 +133,7 @@ default = [
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"bevy_audio",
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"bevy_color",
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"bevy_core_pipeline",
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"bevy_anti_aliasing",
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"bevy_gilrs",
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"bevy_gizmos",
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"bevy_gltf",
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@ -213,6 +214,13 @@ bevy_core_pipeline = [
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"bevy_render",
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]
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# Provides various anti aliasing solutions
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bevy_anti_aliasing = [
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"bevy_internal/bevy_anti_aliasing",
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"bevy_asset",
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"bevy_render",
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]
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# Adds gamepad support
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bevy_gilrs = ["bevy_internal/bevy_gilrs"]
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@ -225,6 +233,7 @@ bevy_pbr = [
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"bevy_asset",
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_anti_aliasing",
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]
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# Provides picking functionality
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@ -242,6 +251,7 @@ bevy_sprite = [
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_color",
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"bevy_anti_aliasing",
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]
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# Provides text functionality
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@ -254,6 +264,7 @@ bevy_ui = [
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"bevy_text",
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"bevy_sprite",
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"bevy_color",
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"bevy_anti_aliasing",
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]
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# Windowing layer
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40
crates/bevy_anti_aliasing/Cargo.toml
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40
crates/bevy_anti_aliasing/Cargo.toml
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@ -0,0 +1,40 @@
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[package]
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name = "bevy_anti_aliasing"
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version = "0.16.0-dev"
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edition = "2024"
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description = "Provides various anti aliasing implementations for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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trace = []
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webgl = []
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webgpu = []
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dds = ["bevy_render/dds", "bevy_image/dds"]
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smaa_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
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[dependencies]
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# bevy
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bevy_asset = { path = "../bevy_asset", version = "0.16.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev" }
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bevy_render = { path = "../bevy_render", version = "0.16.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.16.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev" }
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bevy_app = { path = "../bevy_app", version = "0.16.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.16.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.16.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev" }
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# other
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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176
crates/bevy_anti_aliasing/LICENSE-APACHE
Normal file
176
crates/bevy_anti_aliasing/LICENSE-APACHE
Normal file
@ -0,0 +1,176 @@
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Apache License
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19
crates/bevy_anti_aliasing/LICENSE-MIT
Normal file
19
crates/bevy_anti_aliasing/LICENSE-MIT
Normal file
@ -0,0 +1,19 @@
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
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7
crates/bevy_anti_aliasing/README.md
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7
crates/bevy_anti_aliasing/README.md
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# Bevy Anti Aliasing
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[](https://github.com/bevyengine/bevy#license)
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[](https://crates.io/crates/bevy_core_pipeline)
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[](https://crates.io/crates/bevy_core_pipeline)
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[](https://docs.rs/bevy_core_pipeline/latest/bevy_core_pipeline/)
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[](https://discord.gg/bevy)
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@ -1,10 +1,10 @@
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use crate::{
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_ecs::{prelude::*, query::QueryItem};
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use bevy_image::BevyDefault as _;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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9
crates/bevy_anti_aliasing/src/experimental/mod.rs
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9
crates/bevy_anti_aliasing/src/experimental/mod.rs
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//! Experimental rendering features.
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//!
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//! Experimental features are features with known problems, missing features,
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//! compatibility issues, low performance, and/or future breaking changes, but
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//! are included nonetheless for testing purposes.
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pub mod taa {
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pub use crate::taa::{TemporalAntiAliasNode, TemporalAntiAliasPlugin, TemporalAntiAliasing};
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}
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@ -1,10 +1,10 @@
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use crate::{
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_ecs::prelude::*;
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use bevy_image::BevyDefault as _;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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27
crates/bevy_anti_aliasing/src/lib.rs
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27
crates/bevy_anti_aliasing/src/lib.rs
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@ -0,0 +1,27 @@
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#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
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#![forbid(unsafe_code)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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use bevy_app::Plugin;
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use contrast_adaptive_sharpening::CasPlugin;
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use fxaa::FxaaPlugin;
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use smaa::SmaaPlugin;
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pub mod contrast_adaptive_sharpening;
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pub mod experimental;
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pub mod fxaa;
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pub mod smaa;
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mod taa;
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#[derive(Default)]
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pub struct AntiAliasingPlugin;
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impl Plugin for AntiAliasingPlugin {
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fn build(&self, app: &mut bevy_app::App) {
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app.add_plugins((FxaaPlugin, CasPlugin, SmaaPlugin));
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}
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}
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@ -29,16 +29,16 @@
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//! * Compatibility with SSAA and MSAA.
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//!
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//! [SMAA]: https://www.iryoku.com/smaa/
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#[cfg(not(feature = "smaa_luts"))]
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use crate::tonemapping::lut_placeholder;
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use crate::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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};
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use bevy_app::{App, Plugin};
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#[cfg(feature = "smaa_luts")]
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use bevy_asset::load_internal_binary_asset;
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||||
use bevy_asset::{load_internal_asset, weak_handle, Handle};
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#[cfg(not(feature = "smaa_luts"))]
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use bevy_core_pipeline::tonemapping::lut_placeholder;
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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||||
core_3d::graph::{Core3d, Node3d},
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||||
};
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||||
use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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component::Component,
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@ -1,11 +1,11 @@
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||||
use crate::{
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||||
use bevy_app::{App, Plugin};
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||||
use bevy_asset::{load_internal_asset, weak_handle, Handle};
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||||
use bevy_core_pipeline::{
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||||
core_3d::graph::{Core3d, Node3d},
|
||||
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
|
||||
prelude::Camera3d,
|
||||
prepass::{DepthPrepass, MotionVectorPrepass, ViewPrepassTextures},
|
||||
};
|
||||
use bevy_app::{App, Plugin};
|
||||
use bevy_asset::{load_internal_asset, weak_handle, Handle};
|
||||
use bevy_diagnostic::FrameCount;
|
||||
use bevy_ecs::{
|
||||
prelude::{Component, Entity, ReflectComponent},
|
@ -18,7 +18,6 @@ trace = []
|
||||
webgl = []
|
||||
webgpu = []
|
||||
tonemapping_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
|
||||
smaa_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
|
||||
|
||||
[dependencies]
|
||||
# bevy
|
||||
|
@ -56,7 +56,7 @@ pub struct Camera3d {
|
||||
///
|
||||
/// Higher qualities are more GPU-intensive.
|
||||
///
|
||||
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: [`TemporalAntiAliasPlugin`](crate::experimental::taa::TemporalAntiAliasPlugin).
|
||||
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: `TemporalAntiAliasPlugin`
|
||||
pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
|
||||
}
|
||||
|
||||
@ -117,7 +117,7 @@ impl From<Camera3dDepthLoadOp> for LoadOp<f32> {
|
||||
///
|
||||
/// Higher qualities are more GPU-intensive.
|
||||
///
|
||||
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: [`TemporalAntiAliasPlugin`](crate::experimental::taa::TemporalAntiAliasPlugin).
|
||||
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: `TemporalAntiAliasPlugin`
|
||||
#[derive(Resource, Default, Clone, Copy, Reflect, PartialEq, PartialOrd, Debug)]
|
||||
#[reflect(Resource, Default, Clone, Debug, PartialEq)]
|
||||
pub enum ScreenSpaceTransmissionQuality {
|
||||
|
@ -5,7 +5,3 @@
|
||||
//! are included nonetheless for testing purposes.
|
||||
|
||||
pub mod mip_generation;
|
||||
|
||||
pub mod taa {
|
||||
pub use crate::taa::{TemporalAntiAliasNode, TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||
}
|
||||
|
@ -9,22 +9,18 @@
|
||||
pub mod auto_exposure;
|
||||
pub mod blit;
|
||||
pub mod bloom;
|
||||
pub mod contrast_adaptive_sharpening;
|
||||
pub mod core_2d;
|
||||
pub mod core_3d;
|
||||
pub mod deferred;
|
||||
pub mod dof;
|
||||
pub mod experimental;
|
||||
pub mod fullscreen_vertex_shader;
|
||||
pub mod fxaa;
|
||||
pub mod motion_blur;
|
||||
pub mod msaa_writeback;
|
||||
pub mod oit;
|
||||
pub mod post_process;
|
||||
pub mod prepass;
|
||||
mod skybox;
|
||||
pub mod smaa;
|
||||
mod taa;
|
||||
pub mod tonemapping;
|
||||
pub mod upscaling;
|
||||
|
||||
@ -41,19 +37,16 @@ pub mod prelude {
|
||||
use crate::{
|
||||
blit::BlitPlugin,
|
||||
bloom::BloomPlugin,
|
||||
contrast_adaptive_sharpening::CasPlugin,
|
||||
core_2d::Core2dPlugin,
|
||||
core_3d::Core3dPlugin,
|
||||
deferred::copy_lighting_id::CopyDeferredLightingIdPlugin,
|
||||
dof::DepthOfFieldPlugin,
|
||||
experimental::mip_generation::MipGenerationPlugin,
|
||||
fullscreen_vertex_shader::FULLSCREEN_SHADER_HANDLE,
|
||||
fxaa::FxaaPlugin,
|
||||
motion_blur::MotionBlurPlugin,
|
||||
msaa_writeback::MsaaWritebackPlugin,
|
||||
post_process::PostProcessingPlugin,
|
||||
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
|
||||
smaa::SmaaPlugin,
|
||||
tonemapping::TonemappingPlugin,
|
||||
upscaling::UpscalingPlugin,
|
||||
};
|
||||
@ -85,11 +78,8 @@ impl Plugin for CorePipelinePlugin {
|
||||
TonemappingPlugin,
|
||||
UpscalingPlugin,
|
||||
BloomPlugin,
|
||||
FxaaPlugin,
|
||||
CasPlugin,
|
||||
MotionBlurPlugin,
|
||||
DepthOfFieldPlugin,
|
||||
SmaaPlugin,
|
||||
PostProcessingPlugin,
|
||||
OrderIndependentTransparencyPlugin,
|
||||
MipGenerationPlugin,
|
||||
|
@ -14,6 +14,7 @@ trace = [
|
||||
"bevy_app/trace",
|
||||
"bevy_asset?/trace",
|
||||
"bevy_core_pipeline?/trace",
|
||||
"bevy_anti_aliasing?/trace",
|
||||
"bevy_ecs/trace",
|
||||
"bevy_log/trace",
|
||||
"bevy_pbr?/trace",
|
||||
@ -33,6 +34,7 @@ dds = [
|
||||
"bevy_image/dds",
|
||||
"bevy_render/dds",
|
||||
"bevy_core_pipeline/dds",
|
||||
"bevy_anti_aliasing/dds",
|
||||
"bevy_gltf?/dds",
|
||||
]
|
||||
exr = ["bevy_image/exr", "bevy_render/exr"]
|
||||
@ -67,7 +69,7 @@ statically-linked-dxc = ["bevy_render/statically-linked-dxc"]
|
||||
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
|
||||
|
||||
# Include SMAA LUT KTX2 Files
|
||||
smaa_luts = ["bevy_core_pipeline/smaa_luts"]
|
||||
smaa_luts = ["bevy_anti_aliasing/smaa_luts"]
|
||||
|
||||
# Audio format support (vorbis is enabled by default)
|
||||
flac = ["bevy_audio/flac"]
|
||||
@ -152,6 +154,7 @@ pbr_specular_textures = [
|
||||
# Optimise for WebGL2
|
||||
webgl = [
|
||||
"bevy_core_pipeline?/webgl",
|
||||
"bevy_anti_aliasing?/webgl",
|
||||
"bevy_pbr?/webgl",
|
||||
"bevy_render?/webgl",
|
||||
"bevy_gizmos?/webgl",
|
||||
@ -160,6 +163,7 @@ webgl = [
|
||||
|
||||
webgpu = [
|
||||
"bevy_core_pipeline?/webgpu",
|
||||
"bevy_anti_aliasing?/webgpu",
|
||||
"bevy_pbr?/webgpu",
|
||||
"bevy_render?/webgpu",
|
||||
"bevy_gizmos?/webgpu",
|
||||
@ -176,6 +180,7 @@ bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite", "bevy_image"]
|
||||
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr", "bevy_image"]
|
||||
bevy_window = ["dep:bevy_window", "dep:bevy_a11y"]
|
||||
bevy_core_pipeline = ["dep:bevy_core_pipeline", "bevy_image"]
|
||||
bevy_anti_aliasing = ["dep:bevy_anti_aliasing", "bevy_image"]
|
||||
bevy_gizmos = ["dep:bevy_gizmos", "bevy_image"]
|
||||
bevy_gltf = ["dep:bevy_gltf", "bevy_image"]
|
||||
bevy_ui = ["dep:bevy_ui", "bevy_image"]
|
||||
@ -401,6 +406,7 @@ bevy_color = { path = "../bevy_color", optional = true, version = "0.16.0-dev",
|
||||
"bevy_reflect",
|
||||
] }
|
||||
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.16.0-dev" }
|
||||
bevy_anti_aliasing = { path = "../bevy_anti_aliasing", optional = true, version = "0.16.0-dev" }
|
||||
bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.16.0-dev" }
|
||||
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.16.0-dev" }
|
||||
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.16.0-dev", default-features = false }
|
||||
|
@ -40,6 +40,8 @@ plugin_group! {
|
||||
bevy_render::pipelined_rendering:::PipelinedRenderingPlugin,
|
||||
#[cfg(feature = "bevy_core_pipeline")]
|
||||
bevy_core_pipeline:::CorePipelinePlugin,
|
||||
#[cfg(feature = "bevy_anti_aliasing")]
|
||||
bevy_anti_aliasing:::AntiAliasingPlugin,
|
||||
#[cfg(feature = "bevy_sprite")]
|
||||
bevy_sprite:::SpritePlugin,
|
||||
#[cfg(feature = "bevy_text")]
|
||||
|
@ -18,6 +18,8 @@ pub use default_plugins::*;
|
||||
pub use bevy_a11y as a11y;
|
||||
#[cfg(feature = "bevy_animation")]
|
||||
pub use bevy_animation as animation;
|
||||
#[cfg(feature = "bevy_anti_aliasing")]
|
||||
pub use bevy_anti_aliasing as anti_aliasing;
|
||||
pub use bevy_app as app;
|
||||
#[cfg(feature = "bevy_asset")]
|
||||
pub use bevy_asset as asset;
|
||||
|
@ -492,8 +492,7 @@ pub enum ShadowFilteringMethod {
|
||||
Gaussian,
|
||||
/// A randomized filter that varies over time, good when TAA is in use.
|
||||
///
|
||||
/// Good quality when used with
|
||||
/// [`TemporalAntiAliasing`](bevy_core_pipeline::experimental::taa::TemporalAntiAliasing)
|
||||
/// Good quality when used with `TemporalAntiAliasing`
|
||||
/// and good performance.
|
||||
///
|
||||
/// For directional and spot lights, this uses a [method by Jorge Jimenez for
|
||||
|
@ -146,7 +146,7 @@ impl Plugin for ScreenSpaceAmbientOcclusionPlugin {
|
||||
/// Requires that you add [`ScreenSpaceAmbientOcclusionPlugin`] to your app.
|
||||
///
|
||||
/// It strongly recommended that you use SSAO in conjunction with
|
||||
/// TAA ([`bevy_core_pipeline::experimental::taa::TemporalAntiAliasing`]).
|
||||
/// TAA (`TemporalAntiAliasing`).
|
||||
/// Doing so greatly reduces SSAO noise.
|
||||
///
|
||||
/// SSAO is not supported on `WebGL2`, and is not currently supported on `WebGPU`.
|
||||
|
@ -16,6 +16,7 @@ The default feature set enables most of the expected features of a game engine,
|
||||
|animation|Enable animation support, and glTF animation loading|
|
||||
|async_executor|Uses `async-executor` as a task execution backend.|
|
||||
|bevy_animation|Provides animation functionality|
|
||||
|bevy_anti_aliasing|Provides various anti aliasing solutions|
|
||||
|bevy_asset|Provides asset functionality|
|
||||
|bevy_audio|Provides audio functionality|
|
||||
|bevy_color|Provides shared color types and operations|
|
||||
|
@ -3,13 +3,13 @@
|
||||
use std::{f32::consts::PI, fmt::Write};
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::{
|
||||
anti_aliasing::{
|
||||
contrast_adaptive_sharpening::ContrastAdaptiveSharpening,
|
||||
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
fxaa::{Fxaa, Sensitivity},
|
||||
prepass::{DepthPrepass, MotionVectorPrepass},
|
||||
smaa::{Smaa, SmaaPreset},
|
||||
},
|
||||
core_pipeline::prepass::{DepthPrepass, MotionVectorPrepass},
|
||||
image::{ImageSampler, ImageSamplerDescriptor},
|
||||
pbr::CascadeShadowConfigBuilder,
|
||||
prelude::*,
|
||||
|
@ -3,10 +3,8 @@
|
||||
use std::f32::consts::*;
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::{
|
||||
fxaa::Fxaa,
|
||||
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
|
||||
},
|
||||
anti_aliasing::fxaa::Fxaa,
|
||||
core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
|
||||
image::ImageLoaderSettings,
|
||||
math::ops,
|
||||
pbr::{
|
||||
|
@ -3,8 +3,8 @@
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
core_pipeline::{
|
||||
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
prepass::{DepthPrepass, MotionVectorPrepass},
|
||||
Skybox,
|
||||
},
|
||||
|
@ -11,10 +11,8 @@
|
||||
//! interactions change based on the density of the fog.
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::{
|
||||
bloom::Bloom,
|
||||
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
},
|
||||
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
core_pipeline::bloom::Bloom,
|
||||
image::{
|
||||
ImageAddressMode, ImageFilterMode, ImageLoaderSettings, ImageSampler,
|
||||
ImageSamplerDescriptor,
|
||||
|
@ -1,7 +1,7 @@
|
||||
//! A scene showcasing screen space ambient occlusion.
|
||||
|
||||
use bevy::{
|
||||
core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
|
||||
math::ops,
|
||||
pbr::{ScreenSpaceAmbientOcclusion, ScreenSpaceAmbientOcclusionQualityLevel},
|
||||
prelude::*,
|
||||
|
@ -3,8 +3,9 @@
|
||||
use std::ops::Range;
|
||||
|
||||
use bevy::{
|
||||
anti_aliasing::fxaa::Fxaa,
|
||||
color::palettes::css::{BLACK, WHITE},
|
||||
core_pipeline::{fxaa::Fxaa, Skybox},
|
||||
core_pipeline::Skybox,
|
||||
image::{
|
||||
ImageAddressMode, ImageFilterMode, ImageLoaderSettings, ImageSampler,
|
||||
ImageSamplerDescriptor,
|
||||
|
@ -36,7 +36,7 @@ use bevy::{
|
||||
};
|
||||
|
||||
#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))]
|
||||
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||
use bevy::anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||
use rand::random;
|
||||
|
||||
fn main() {
|
||||
|
Loading…
Reference in New Issue
Block a user