Add bevy_anti_aliasing (#18323)

# Objective

- bevy_core_pipeline is getting really big and it's a big bottleneck for
compilation time. A lot of parts of it can be broken up

## Solution

- Add a new bevy_anti_aliasing crate that contains all the anti_aliasing
implementations
- I didn't move any MSAA related code to this new crate because that's a
lot more invasive

## Testing

- Tested the anti_aliasing example to make sure all methods still worked

---

## Showcase

 before:

![image](https://github.com/user-attachments/assets/eac18276-2cb9-41c9-aaf4-a5da643a7ba7)

after:

![image](https://github.com/user-attachments/assets/59cb2fb4-306f-4e42-b156-d5534da5685d)

Notice that now bevy_core_pipeline is 1s shorter and bevy_anti_aliasing
now compiles in parallel with bevy_pbr.

## Migration Guide

When using anti aliasing features, you now need to import them from
`bevy::anti_aliasing` instead of `bevy::core_pipeline`
This commit is contained in:
IceSentry 2025-03-19 14:40:32 -04:00 committed by GitHub
parent f353cc3340
commit 06bae05ba2
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GPG Key ID: B5690EEEBB952194
36 changed files with 331 additions and 50 deletions

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@ -133,6 +133,7 @@ default = [
"bevy_audio",
"bevy_color",
"bevy_core_pipeline",
"bevy_anti_aliasing",
"bevy_gilrs",
"bevy_gizmos",
"bevy_gltf",
@ -213,6 +214,13 @@ bevy_core_pipeline = [
"bevy_render",
]
# Provides various anti aliasing solutions
bevy_anti_aliasing = [
"bevy_internal/bevy_anti_aliasing",
"bevy_asset",
"bevy_render",
]
# Adds gamepad support
bevy_gilrs = ["bevy_internal/bevy_gilrs"]
@ -225,6 +233,7 @@ bevy_pbr = [
"bevy_asset",
"bevy_render",
"bevy_core_pipeline",
"bevy_anti_aliasing",
]
# Provides picking functionality
@ -242,6 +251,7 @@ bevy_sprite = [
"bevy_render",
"bevy_core_pipeline",
"bevy_color",
"bevy_anti_aliasing",
]
# Provides text functionality
@ -254,6 +264,7 @@ bevy_ui = [
"bevy_text",
"bevy_sprite",
"bevy_color",
"bevy_anti_aliasing",
]
# Windowing layer

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@ -0,0 +1,40 @@
[package]
name = "bevy_anti_aliasing"
version = "0.16.0-dev"
edition = "2024"
description = "Provides various anti aliasing implementations for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[features]
trace = []
webgl = []
webgpu = []
dds = ["bevy_render/dds", "bevy_image/dds"]
smaa_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
[dependencies]
# bevy
bevy_asset = { path = "../bevy_asset", version = "0.16.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev" }
bevy_render = { path = "../bevy_render", version = "0.16.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.16.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev" }
bevy_app = { path = "../bevy_app", version = "0.16.0-dev" }
bevy_image = { path = "../bevy_image", version = "0.16.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.16.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev" }
# other
tracing = { version = "0.1", default-features = false, features = ["std"] }
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
all-features = true

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@ -0,0 +1,176 @@
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@ -0,0 +1,19 @@
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -0,0 +1,7 @@
# Bevy Anti Aliasing
[![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
[![Crates.io](https://img.shields.io/crates/v/bevy_core_pipeline.svg)](https://crates.io/crates/bevy_core_pipeline)
[![Downloads](https://img.shields.io/crates/d/bevy_core_pipeline.svg)](https://crates.io/crates/bevy_core_pipeline)
[![Docs](https://docs.rs/bevy_core_pipeline/badge.svg)](https://docs.rs/bevy_core_pipeline/latest/bevy_core_pipeline/)
[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)

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@ -1,10 +1,10 @@
use crate::{
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_core_pipeline::{
core_2d::graph::{Core2d, Node2d},
core_3d::graph::{Core3d, Node3d},
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
};
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_ecs::{prelude::*, query::QueryItem};
use bevy_image::BevyDefault as _;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};

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@ -0,0 +1,9 @@
//! Experimental rendering features.
//!
//! Experimental features are features with known problems, missing features,
//! compatibility issues, low performance, and/or future breaking changes, but
//! are included nonetheless for testing purposes.
pub mod taa {
pub use crate::taa::{TemporalAntiAliasNode, TemporalAntiAliasPlugin, TemporalAntiAliasing};
}

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@ -1,10 +1,10 @@
use crate::{
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_core_pipeline::{
core_2d::graph::{Core2d, Node2d},
core_3d::graph::{Core3d, Node3d},
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
};
use bevy_app::prelude::*;
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_ecs::prelude::*;
use bevy_image::BevyDefault as _;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};

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@ -0,0 +1,27 @@
#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
#![forbid(unsafe_code)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
use bevy_app::Plugin;
use contrast_adaptive_sharpening::CasPlugin;
use fxaa::FxaaPlugin;
use smaa::SmaaPlugin;
pub mod contrast_adaptive_sharpening;
pub mod experimental;
pub mod fxaa;
pub mod smaa;
mod taa;
#[derive(Default)]
pub struct AntiAliasingPlugin;
impl Plugin for AntiAliasingPlugin {
fn build(&self, app: &mut bevy_app::App) {
app.add_plugins((FxaaPlugin, CasPlugin, SmaaPlugin));
}
}

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@ -29,16 +29,16 @@
//! * Compatibility with SSAA and MSAA.
//!
//! [SMAA]: https://www.iryoku.com/smaa/
#[cfg(not(feature = "smaa_luts"))]
use crate::tonemapping::lut_placeholder;
use crate::{
core_2d::graph::{Core2d, Node2d},
core_3d::graph::{Core3d, Node3d},
};
use bevy_app::{App, Plugin};
#[cfg(feature = "smaa_luts")]
use bevy_asset::load_internal_binary_asset;
use bevy_asset::{load_internal_asset, weak_handle, Handle};
#[cfg(not(feature = "smaa_luts"))]
use bevy_core_pipeline::tonemapping::lut_placeholder;
use bevy_core_pipeline::{
core_2d::graph::{Core2d, Node2d},
core_3d::graph::{Core3d, Node3d},
};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
component::Component,

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@ -1,11 +1,11 @@
use crate::{
use bevy_app::{App, Plugin};
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_core_pipeline::{
core_3d::graph::{Core3d, Node3d},
fullscreen_vertex_shader::fullscreen_shader_vertex_state,
prelude::Camera3d,
prepass::{DepthPrepass, MotionVectorPrepass, ViewPrepassTextures},
};
use bevy_app::{App, Plugin};
use bevy_asset::{load_internal_asset, weak_handle, Handle};
use bevy_diagnostic::FrameCount;
use bevy_ecs::{
prelude::{Component, Entity, ReflectComponent},

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@ -18,7 +18,6 @@ trace = []
webgl = []
webgpu = []
tonemapping_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
smaa_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
[dependencies]
# bevy

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@ -56,7 +56,7 @@ pub struct Camera3d {
///
/// Higher qualities are more GPU-intensive.
///
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: [`TemporalAntiAliasPlugin`](crate::experimental::taa::TemporalAntiAliasPlugin).
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: `TemporalAntiAliasPlugin`
pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
}
@ -117,7 +117,7 @@ impl From<Camera3dDepthLoadOp> for LoadOp<f32> {
///
/// Higher qualities are more GPU-intensive.
///
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: [`TemporalAntiAliasPlugin`](crate::experimental::taa::TemporalAntiAliasPlugin).
/// **Note:** You can get better-looking results at any quality level by enabling TAA. See: `TemporalAntiAliasPlugin`
#[derive(Resource, Default, Clone, Copy, Reflect, PartialEq, PartialOrd, Debug)]
#[reflect(Resource, Default, Clone, Debug, PartialEq)]
pub enum ScreenSpaceTransmissionQuality {

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@ -5,7 +5,3 @@
//! are included nonetheless for testing purposes.
pub mod mip_generation;
pub mod taa {
pub use crate::taa::{TemporalAntiAliasNode, TemporalAntiAliasPlugin, TemporalAntiAliasing};
}

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@ -9,22 +9,18 @@
pub mod auto_exposure;
pub mod blit;
pub mod bloom;
pub mod contrast_adaptive_sharpening;
pub mod core_2d;
pub mod core_3d;
pub mod deferred;
pub mod dof;
pub mod experimental;
pub mod fullscreen_vertex_shader;
pub mod fxaa;
pub mod motion_blur;
pub mod msaa_writeback;
pub mod oit;
pub mod post_process;
pub mod prepass;
mod skybox;
pub mod smaa;
mod taa;
pub mod tonemapping;
pub mod upscaling;
@ -41,19 +37,16 @@ pub mod prelude {
use crate::{
blit::BlitPlugin,
bloom::BloomPlugin,
contrast_adaptive_sharpening::CasPlugin,
core_2d::Core2dPlugin,
core_3d::Core3dPlugin,
deferred::copy_lighting_id::CopyDeferredLightingIdPlugin,
dof::DepthOfFieldPlugin,
experimental::mip_generation::MipGenerationPlugin,
fullscreen_vertex_shader::FULLSCREEN_SHADER_HANDLE,
fxaa::FxaaPlugin,
motion_blur::MotionBlurPlugin,
msaa_writeback::MsaaWritebackPlugin,
post_process::PostProcessingPlugin,
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
smaa::SmaaPlugin,
tonemapping::TonemappingPlugin,
upscaling::UpscalingPlugin,
};
@ -85,11 +78,8 @@ impl Plugin for CorePipelinePlugin {
TonemappingPlugin,
UpscalingPlugin,
BloomPlugin,
FxaaPlugin,
CasPlugin,
MotionBlurPlugin,
DepthOfFieldPlugin,
SmaaPlugin,
PostProcessingPlugin,
OrderIndependentTransparencyPlugin,
MipGenerationPlugin,

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@ -14,6 +14,7 @@ trace = [
"bevy_app/trace",
"bevy_asset?/trace",
"bevy_core_pipeline?/trace",
"bevy_anti_aliasing?/trace",
"bevy_ecs/trace",
"bevy_log/trace",
"bevy_pbr?/trace",
@ -33,6 +34,7 @@ dds = [
"bevy_image/dds",
"bevy_render/dds",
"bevy_core_pipeline/dds",
"bevy_anti_aliasing/dds",
"bevy_gltf?/dds",
]
exr = ["bevy_image/exr", "bevy_render/exr"]
@ -67,7 +69,7 @@ statically-linked-dxc = ["bevy_render/statically-linked-dxc"]
tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
# Include SMAA LUT KTX2 Files
smaa_luts = ["bevy_core_pipeline/smaa_luts"]
smaa_luts = ["bevy_anti_aliasing/smaa_luts"]
# Audio format support (vorbis is enabled by default)
flac = ["bevy_audio/flac"]
@ -152,6 +154,7 @@ pbr_specular_textures = [
# Optimise for WebGL2
webgl = [
"bevy_core_pipeline?/webgl",
"bevy_anti_aliasing?/webgl",
"bevy_pbr?/webgl",
"bevy_render?/webgl",
"bevy_gizmos?/webgl",
@ -160,6 +163,7 @@ webgl = [
webgpu = [
"bevy_core_pipeline?/webgpu",
"bevy_anti_aliasing?/webgpu",
"bevy_pbr?/webgpu",
"bevy_render?/webgpu",
"bevy_gizmos?/webgpu",
@ -176,6 +180,7 @@ bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite", "bevy_image"]
bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr", "bevy_image"]
bevy_window = ["dep:bevy_window", "dep:bevy_a11y"]
bevy_core_pipeline = ["dep:bevy_core_pipeline", "bevy_image"]
bevy_anti_aliasing = ["dep:bevy_anti_aliasing", "bevy_image"]
bevy_gizmos = ["dep:bevy_gizmos", "bevy_image"]
bevy_gltf = ["dep:bevy_gltf", "bevy_image"]
bevy_ui = ["dep:bevy_ui", "bevy_image"]
@ -401,6 +406,7 @@ bevy_color = { path = "../bevy_color", optional = true, version = "0.16.0-dev",
"bevy_reflect",
] }
bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.16.0-dev" }
bevy_anti_aliasing = { path = "../bevy_anti_aliasing", optional = true, version = "0.16.0-dev" }
bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.16.0-dev" }
bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.16.0-dev" }
bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.16.0-dev", default-features = false }

View File

@ -40,6 +40,8 @@ plugin_group! {
bevy_render::pipelined_rendering:::PipelinedRenderingPlugin,
#[cfg(feature = "bevy_core_pipeline")]
bevy_core_pipeline:::CorePipelinePlugin,
#[cfg(feature = "bevy_anti_aliasing")]
bevy_anti_aliasing:::AntiAliasingPlugin,
#[cfg(feature = "bevy_sprite")]
bevy_sprite:::SpritePlugin,
#[cfg(feature = "bevy_text")]

View File

@ -18,6 +18,8 @@ pub use default_plugins::*;
pub use bevy_a11y as a11y;
#[cfg(feature = "bevy_animation")]
pub use bevy_animation as animation;
#[cfg(feature = "bevy_anti_aliasing")]
pub use bevy_anti_aliasing as anti_aliasing;
pub use bevy_app as app;
#[cfg(feature = "bevy_asset")]
pub use bevy_asset as asset;

View File

@ -492,8 +492,7 @@ pub enum ShadowFilteringMethod {
Gaussian,
/// A randomized filter that varies over time, good when TAA is in use.
///
/// Good quality when used with
/// [`TemporalAntiAliasing`](bevy_core_pipeline::experimental::taa::TemporalAntiAliasing)
/// Good quality when used with `TemporalAntiAliasing`
/// and good performance.
///
/// For directional and spot lights, this uses a [method by Jorge Jimenez for

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@ -146,7 +146,7 @@ impl Plugin for ScreenSpaceAmbientOcclusionPlugin {
/// Requires that you add [`ScreenSpaceAmbientOcclusionPlugin`] to your app.
///
/// It strongly recommended that you use SSAO in conjunction with
/// TAA ([`bevy_core_pipeline::experimental::taa::TemporalAntiAliasing`]).
/// TAA (`TemporalAntiAliasing`).
/// Doing so greatly reduces SSAO noise.
///
/// SSAO is not supported on `WebGL2`, and is not currently supported on `WebGPU`.

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@ -16,6 +16,7 @@ The default feature set enables most of the expected features of a game engine,
|animation|Enable animation support, and glTF animation loading|
|async_executor|Uses `async-executor` as a task execution backend.|
|bevy_animation|Provides animation functionality|
|bevy_anti_aliasing|Provides various anti aliasing solutions|
|bevy_asset|Provides asset functionality|
|bevy_audio|Provides audio functionality|
|bevy_color|Provides shared color types and operations|

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@ -3,13 +3,13 @@
use std::{f32::consts::PI, fmt::Write};
use bevy::{
core_pipeline::{
anti_aliasing::{
contrast_adaptive_sharpening::ContrastAdaptiveSharpening,
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
fxaa::{Fxaa, Sensitivity},
prepass::{DepthPrepass, MotionVectorPrepass},
smaa::{Smaa, SmaaPreset},
},
core_pipeline::prepass::{DepthPrepass, MotionVectorPrepass},
image::{ImageSampler, ImageSamplerDescriptor},
pbr::CascadeShadowConfigBuilder,
prelude::*,

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@ -3,10 +3,8 @@
use std::f32::consts::*;
use bevy::{
core_pipeline::{
fxaa::Fxaa,
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
},
anti_aliasing::fxaa::Fxaa,
core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
image::ImageLoaderSettings,
math::ops,
pbr::{

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@ -3,8 +3,8 @@
use std::f32::consts::PI;
use bevy::{
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
core_pipeline::{
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
prepass::{DepthPrepass, MotionVectorPrepass},
Skybox,
},

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@ -11,10 +11,8 @@
//! interactions change based on the density of the fog.
use bevy::{
core_pipeline::{
bloom::Bloom,
experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
},
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
core_pipeline::bloom::Bloom,
image::{
ImageAddressMode, ImageFilterMode, ImageLoaderSettings, ImageSampler,
ImageSamplerDescriptor,

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@ -1,7 +1,7 @@
//! A scene showcasing screen space ambient occlusion.
use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing},
math::ops,
pbr::{ScreenSpaceAmbientOcclusion, ScreenSpaceAmbientOcclusionQualityLevel},
prelude::*,

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@ -3,8 +3,9 @@
use std::ops::Range;
use bevy::{
anti_aliasing::fxaa::Fxaa,
color::palettes::css::{BLACK, WHITE},
core_pipeline::{fxaa::Fxaa, Skybox},
core_pipeline::Skybox,
image::{
ImageAddressMode, ImageFilterMode, ImageLoaderSettings, ImageSampler,
ImageSamplerDescriptor,

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@ -36,7 +36,7 @@ use bevy::{
};
#[cfg(any(feature = "webgpu", not(target_arch = "wasm32")))]
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::anti_aliasing::experimental::taa::{TemporalAntiAliasPlugin, TemporalAntiAliasing};
use rand::random;
fn main() {