fix typo (#18696)
# Objective - fix some typo --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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@ -60,7 +60,7 @@ pub trait Alpha: Sized {
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/// Return a new version of this color with the given alpha value.
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fn with_alpha(&self, alpha: f32) -> Self;
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/// Return a the alpha component of this color.
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/// Return the alpha component of this color.
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fn alpha(&self) -> f32;
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/// Sets the alpha component of this color.
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@ -152,7 +152,7 @@ pub struct Cancel {
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pub hit: HitData,
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}
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/// Fires when a the pointer crosses into the bounds of the `target` entity.
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/// Fires when a pointer crosses into the bounds of the `target` entity.
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#[derive(Clone, PartialEq, Debug, Reflect)]
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#[reflect(Clone, PartialEq)]
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pub struct Over {
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@ -160,7 +160,7 @@ pub struct Over {
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pub hit: HitData,
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}
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/// Fires when a the pointer crosses out of the bounds of the `target` entity.
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/// Fires when a pointer crosses out of the bounds of the `target` entity.
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#[derive(Clone, PartialEq, Debug, Reflect)]
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#[reflect(Clone, PartialEq)]
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pub struct Out {
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@ -113,7 +113,7 @@ fn rotate_cube(
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// Calculate the rotation of the cube if it would be looking at the sphere in the center.
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let look_at_sphere = transform.looking_at(center, *transform.local_y());
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// Interpolate between the current rotation and the fully turned rotation
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// when looking a the sphere, with a given turn speed to get a smooth motion.
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// when looking at the sphere, with a given turn speed to get a smooth motion.
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// With higher speed the curvature of the orbit would be smaller.
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let incremental_turn_weight = cube.turn_speed * timer.delta_secs();
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let old_rotation = transform.rotation;
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