Make VertexLayoutCache private.
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@ -143,7 +143,7 @@ pub struct SpecializedMeshPipelines<S: SpecializedMeshPipeline> {
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vertex_layout_cache: VertexLayoutCache<S>,
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}
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pub type VertexLayoutCache<S> = HashMap<
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type VertexLayoutCache<S> = HashMap<
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VertexBufferLayout,
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HashMap<<S as SpecializedMeshPipeline>::Key, CachedRenderPipelineId>,
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>;
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