Avoid panicking with non-UI nodes (#12213)
# Objective - Fixes https://github.com/bevyengine/bevy/issues/10826 - Fixes https://github.com/bevyengine/bevy/issues/9615 ## Solution - Early-out when components are missing.
This commit is contained in:
		
							parent
							
								
									599e5e4e76
								
							
						
					
					
						commit
						080f280b59
					
				| @ -411,7 +411,9 @@ pub fn ui_layout_system( | |||||||
|         mut absolute_location: Vec2, |         mut absolute_location: Vec2, | ||||||
|     ) { |     ) { | ||||||
|         if let Ok((mut node, mut transform)) = node_transform_query.get_mut(entity) { |         if let Ok((mut node, mut transform)) = node_transform_query.get_mut(entity) { | ||||||
|             let layout = ui_surface.get_layout(entity).unwrap(); |             let Ok(layout) = ui_surface.get_layout(entity) else { | ||||||
|  |                 return; | ||||||
|  |             }; | ||||||
|             let layout_size = |             let layout_size = | ||||||
|                 inverse_target_scale_factor * Vec2::new(layout.size.width, layout.size.height); |                 inverse_target_scale_factor * Vec2::new(layout.size.width, layout.size.height); | ||||||
|             let layout_location = |             let layout_location = | ||||||
|  | |||||||
| @ -155,7 +155,9 @@ fn update_children_target_camera( | |||||||
| 
 | 
 | ||||||
|     for &child in children { |     for &child in children { | ||||||
|         // Skip if the child has already been updated or update is not needed
 |         // Skip if the child has already been updated or update is not needed
 | ||||||
|         if updated_entities.contains(&child) || camera_to_set == node_query.get(child).unwrap() { |         if updated_entities.contains(&child) | ||||||
|  |             || camera_to_set == node_query.get(child).ok().flatten() | ||||||
|  |         { | ||||||
|             continue; |             continue; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Sludge
						Sludge