Explain default behavior of AssetServer in the asset_loading example (#822)
Add clarification for where assets are loaded from in the`asset_loading`example
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@ -15,7 +15,8 @@ fn setup(
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meshes: Res<Assets<Mesh>>,
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meshes: Res<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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) {
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// You can load individual assets like this:
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// By default AssetServer will load assets from inside the "assets" folder
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// For example, the next line will load "assets/models/cube/cube.gltf#Mesh0/Primitive0"
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let cube_handle = asset_server.load("models/cube/cube.gltf#Mesh0/Primitive0");
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let cube_handle = asset_server.load("models/cube/cube.gltf#Mesh0/Primitive0");
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let sphere_handle = asset_server.load("models/sphere/sphere.gltf#Mesh0/Primitive0");
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let sphere_handle = asset_server.load("models/sphere/sphere.gltf#Mesh0/Primitive0");
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