Fixes incorrect glyph positioning for text2d (#6273)
# Objective Fixes #6272 ## Solution Revert to old way of positioning text for Text2D rendered text. Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
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@ -7,7 +7,10 @@ use glyph_brush_layout::{
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FontId, GlyphPositioner, Layout, SectionGeometry, SectionGlyph, SectionText, ToSectionText,
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};
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use crate::{error::TextError, Font, FontAtlasSet, GlyphAtlasInfo, TextAlignment, TextSettings};
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use crate::{
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error::TextError, Font, FontAtlasSet, GlyphAtlasInfo, TextAlignment, TextSettings,
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YAxisOrientation,
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};
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pub struct GlyphBrush {
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fonts: Vec<FontArc>,
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@ -53,6 +56,7 @@ impl GlyphBrush {
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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text_settings: &TextSettings,
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y_axis_orientation: YAxisOrientation,
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) -> Result<Vec<PositionedGlyph>, TextError> {
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if glyphs.is_empty() {
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return Ok(Vec::new());
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@ -75,15 +79,18 @@ impl GlyphBrush {
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let mut min_x = std::f32::MAX;
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let mut min_y = std::f32::MAX;
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let mut max_y = std::f32::MIN;
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for sg in &glyphs {
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let glyph = &sg.glyph;
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let scaled_font = sections_data[sg.section_index].3;
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min_x = min_x.min(glyph.position.x);
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min_y = min_y.min(glyph.position.y - scaled_font.ascent());
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max_y = max_y.max(glyph.position.y - scaled_font.descent());
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}
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min_x = min_x.floor();
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min_y = min_y.floor();
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max_y = max_y.floor();
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let mut positioned_glyphs = Vec::new();
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for sg in glyphs {
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@ -120,7 +127,12 @@ impl GlyphBrush {
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let size = Vec2::new(glyph_rect.width(), glyph_rect.height());
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let x = bounds.min.x + size.x / 2.0 - min_x;
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let y = bounds.min.y + size.y / 2.0 - min_y;
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let y = match y_axis_orientation {
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YAxisOrientation::BottomToTop => max_y - bounds.max.y + size.y / 2.0,
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YAxisOrientation::TopToBottom => bounds.min.y + size.y / 2.0 - min_y,
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};
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let position = adjust.position(Vec2::new(x, y));
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positioned_glyphs.push(PositionedGlyph {
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@ -56,6 +56,14 @@ impl Default for TextSettings {
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}
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}
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/// Text is rendered for two different view projections, normal `Text2DBundle` is rendered with a
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/// `BottomToTop` y axis, and UI is rendered with a `TopToBottom` y axis. This matters for text because
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/// the glyph positioning is different in either layout.
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pub enum YAxisOrientation {
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TopToBottom,
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BottomToTop,
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}
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impl Plugin for TextPlugin {
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fn build(&self, app: &mut App) {
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app.add_asset::<Font>()
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@ -11,7 +11,7 @@ use glyph_brush_layout::{FontId, SectionText};
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use crate::{
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error::TextError, glyph_brush::GlyphBrush, scale_value, Font, FontAtlasSet, PositionedGlyph,
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TextAlignment, TextSection, TextSettings,
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TextAlignment, TextSection, TextSettings, YAxisOrientation,
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};
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#[derive(Default, Resource)]
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@ -50,6 +50,7 @@ impl TextPipeline {
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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text_settings: &TextSettings,
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y_axis_orientation: YAxisOrientation,
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) -> Result<TextLayoutInfo, TextError> {
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let mut scaled_fonts = Vec::new();
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let sections = sections
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@ -105,6 +106,7 @@ impl TextPipeline {
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texture_atlases,
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textures,
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text_settings,
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y_axis_orientation,
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)?;
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Ok(TextLayoutInfo { glyphs, size })
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@ -23,7 +23,7 @@ use bevy_window::{WindowId, WindowScaleFactorChanged, Windows};
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use crate::{
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Font, FontAtlasSet, HorizontalAlign, Text, TextError, TextLayoutInfo, TextPipeline,
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TextSettings, VerticalAlign,
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TextSettings, VerticalAlign, YAxisOrientation,
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};
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/// The calculated size of text drawn in 2D scene.
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@ -182,6 +182,7 @@ pub fn update_text2d_layout(
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),
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None => Vec2::new(f32::MAX, f32::MAX),
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};
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match text_pipeline.queue_text(
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&fonts,
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&text.sections,
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@ -192,6 +193,7 @@ pub fn update_text2d_layout(
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&mut *texture_atlases,
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&mut *textures,
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text_settings.as_ref(),
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YAxisOrientation::BottomToTop,
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) {
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Err(TextError::NoSuchFont) => {
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// There was an error processing the text layout, let's add this entity to the
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@ -8,7 +8,10 @@ use bevy_ecs::{
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use bevy_math::Vec2;
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use bevy_render::texture::Image;
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use bevy_sprite::TextureAtlas;
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use bevy_text::{Font, FontAtlasSet, Text, TextError, TextLayoutInfo, TextPipeline, TextSettings};
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use bevy_text::{
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Font, FontAtlasSet, Text, TextError, TextLayoutInfo, TextPipeline, TextSettings,
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YAxisOrientation,
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};
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use bevy_window::Windows;
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#[derive(Debug, Default)]
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@ -118,6 +121,7 @@ pub fn text_system(
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&mut *texture_atlases,
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&mut *textures,
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text_settings.as_ref(),
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YAxisOrientation::TopToBottom,
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) {
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Err(TextError::NoSuchFont) => {
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// There was an error processing the text layout, let's add this entity to the
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@ -19,8 +19,10 @@ fn main() {
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#[derive(Component)]
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struct AnimateTranslation;
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#[derive(Component)]
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struct AnimateRotation;
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#[derive(Component)]
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struct AnimateScale;
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