Improve OrthographicCamera
consistency and usability (#6201)
# Objective - Terminology used in field names and docs aren't accurate - `window_origin` doesn't have any effect when `scaling_mode` is `ScalingMode::None` - `left`, `right`, `bottom`, and `top` are set automatically unless `scaling_mode` is `None`. Fields that only sometimes give feedback are confusing. - `ScalingMode::WindowSize` has no arguments, which is inconsistent with other `ScalingMode`s. 1 pixel = 1 world unit is also typically way too wide. - `OrthographicProjection` feels generally less streamlined than its `PerspectiveProjection` counterpart - Fixes #5818 - Fixes #6190 ## Solution - Improve consistency in `OrthographicProjection`'s public fields (they should either always give feedback or never give feedback). - Improve consistency in `ScalingMode`'s arguments - General usability improvements - Improve accuracy of terminology: - "Window" should refer to the physical window on the desktop - "Viewport" should refer to the component in the window that images are drawn on (typically all of it) - "View frustum" should refer to the volume captured by the projection --- ## Changelog ### Added - Added argument to `ScalingMode::WindowSize` that specifies the number of pixels that equals one world unit. - Added documentation for fields and enums ### Changed - Renamed `window_origin` to `viewport_origin`, which now: - Affects all `ScalingMode`s - Takes a fraction of the viewport's width and height instead of an enum - Removed `WindowOrigin` enum as it's obsolete - Renamed `ScalingMode::None` to `ScalingMode::Fixed`, which now: - Takes arguments to specify the projection size - Replaced `left`, `right`, `bottom`, and `top` fields with a single `area: Rect` - `scale` is now applied before updating `area`. Reading from it will take `scale` into account. - Documentation changes to make terminology more accurate and consistent ## Migration Guide - Change `window_origin` to `viewport_origin`; replace `WindowOrigin::Center` with `Vec2::new(0.5, 0.5)` and `WindowOrigin::BottomLeft` with `Vec2::new(0.0, 0.0)` - For shadow projections and such, replace `left`, `right`, `bottom`, and `top` with `area: Rect::new(left, bottom, right, top)` - For camera projections, remove l/r/b/t values from `OrthographicProjection` instantiations, as they no longer have any effect in any `ScalingMode` - Change `ScalingMode::None` to `ScalingMode::Fixed` - Replace manual changes of l/r/b/t with: - Arguments in `ScalingMode::Fixed` to specify size - `viewport_origin` to specify offset - Change `ScalingMode::WindowSize` to `ScalingMode::WindowSize(1.0)`
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@ -719,9 +719,9 @@ fn load_node(
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let projection = match camera.projection() {
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gltf::camera::Projection::Orthographic(orthographic) => {
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let xmag = orthographic.xmag();
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let orthographic_projection: OrthographicProjection = OrthographicProjection {
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far: orthographic.zfar(),
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let orthographic_projection = OrthographicProjection {
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near: orthographic.znear(),
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far: orthographic.zfar(),
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scaling_mode: ScalingMode::FixedHorizontal(1.0),
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scale: xmag,
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..Default::default()
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@ -18,7 +18,6 @@ impl Plugin for CameraPlugin {
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app.register_type::<Camera>()
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.register_type::<Viewport>()
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.register_type::<Option<Viewport>>()
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.register_type::<WindowOrigin>()
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.register_type::<ScalingMode>()
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.register_type::<CameraRenderGraph>()
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.register_type::<RenderTarget>()
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@ -2,7 +2,7 @@ use std::marker::PhantomData;
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use bevy_app::{App, CoreSchedule, CoreSet, Plugin, StartupSet};
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use bevy_ecs::{prelude::*, reflect::ReflectComponent};
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use bevy_math::Mat4;
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use bevy_math::{Mat4, Rect, Vec2};
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use bevy_reflect::{
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std_traits::ReflectDefault, FromReflect, GetTypeRegistration, Reflect, ReflectDeserialize,
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ReflectSerialize,
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@ -169,57 +169,92 @@ impl Default for PerspectiveProjection {
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}
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}
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// TODO: make this a component instead of a property
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#[derive(Debug, Clone, Reflect, FromReflect, Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize)]
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pub enum WindowOrigin {
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Center,
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BottomLeft,
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}
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#[derive(Debug, Clone, Reflect, FromReflect, Serialize, Deserialize)]
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#[reflect(Serialize, Deserialize)]
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pub enum ScalingMode {
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/// Manually specify left/right/top/bottom values.
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/// Ignore window resizing; the image will stretch.
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None,
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/// Match the window size. 1 world unit = 1 pixel.
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WindowSize,
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/// Manually specify the projection's size, ignoring window resizing. The image will stretch.
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/// Arguments are in world units.
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Fixed { width: f32, height: f32 },
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/// Match the viewport size.
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/// The argument is the number of pixels that equals one world unit.
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WindowSize(f32),
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/// Keeping the aspect ratio while the axes can't be smaller than given minimum.
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/// Arguments are in world units.
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AutoMin { min_width: f32, min_height: f32 },
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/// Keeping the aspect ratio while the axes can't be bigger than given maximum.
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/// Arguments are in world units.
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AutoMax { max_width: f32, max_height: f32 },
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/// Keep vertical axis constant; resize horizontal with aspect ratio.
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/// The argument is the desired height of the viewport in world units.
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/// Keep the projection's height constant; width will be adjusted to match aspect ratio.
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/// The argument is the desired height of the projection in world units.
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FixedVertical(f32),
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/// Keep horizontal axis constant; resize vertical with aspect ratio.
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/// The argument is the desired width of the viewport in world units.
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/// Keep the projection's width constant; height will be adjusted to match aspect ratio.
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/// The argument is the desired width of the projection in world units.
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FixedHorizontal(f32),
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}
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/// Project a 3D space onto a 2D surface using parallel lines, i.e., unlike [`PerspectiveProjection`],
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/// the size of objects remains the same regardless of their distance to the camera.
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///
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/// The volume contained in the projection is called the *view frustum*. Since the viewport is rectangular
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/// and projection lines are parallel, the view frustum takes the shape of a cuboid.
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///
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/// Note that the scale of the projection and the apparent size of objects are inversely proportional.
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/// As the size of the projection increases, the size of objects decreases.
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#[derive(Component, Debug, Clone, Reflect, FromReflect)]
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#[reflect(Component, Default)]
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pub struct OrthographicProjection {
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pub left: f32,
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pub right: f32,
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pub bottom: f32,
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pub top: f32,
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/// The distance of the near clipping plane in world units.
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///
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/// Objects closer than this will not be rendered.
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///
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/// Defaults to `0.0`
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pub near: f32,
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/// The distance of the far clipping plane in world units.
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///
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/// Objects further than this will not be rendered.
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///
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/// Defaults to `1000.0`
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pub far: f32,
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pub window_origin: WindowOrigin,
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/// Specifies the origin of the viewport as a normalized position from 0 to 1, where (0, 0) is the bottom left
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/// and (1, 1) is the top right. This determines where the camera's position sits inside the viewport.
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///
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/// When the projection scales due to viewport resizing, the position of the camera, and thereby `viewport_origin`,
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/// remains at the same relative point.
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///
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/// Consequently, this is pivot point when scaling. With a bottom left pivot, the projection will expand
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/// upwards and to the right. With a top right pivot, the projection will expand downwards and to the left.
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/// Values in between will caused the projection to scale proportionally on each axis.
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///
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/// Defaults to `(0.5, 0.5)`, which makes scaling affect opposite sides equally, keeping the center
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/// point of the viewport centered.
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pub viewport_origin: Vec2,
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/// How the projection will scale when the viewport is resized.
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///
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/// Defaults to `ScalingMode::WindowScale(1.0)`
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pub scaling_mode: ScalingMode,
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/// Scales the projection in world units.
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///
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/// As scale increases, the apparent size of objects decreases, and vice versa.
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///
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/// Defaults to `1.0`
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pub scale: f32,
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/// The area that the projection covers relative to `viewport_origin`.
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///
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/// Bevy's [`camera_system`](crate::camera::camera_system) automatically
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/// updates this value when the viewport is resized depending on `OrthographicProjection`'s other fields.
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/// In this case, `area` should not be manually modified.
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///
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/// It may be necessary to set this manually for shadow projections and such.
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pub area: Rect,
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}
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impl CameraProjection for OrthographicProjection {
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fn get_projection_matrix(&self) -> Mat4 {
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Mat4::orthographic_rh(
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self.left * self.scale,
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self.right * self.scale,
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self.bottom * self.scale,
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self.top * self.scale,
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self.area.min.x,
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self.area.max.x,
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self.area.min.y,
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self.area.max.y,
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// NOTE: near and far are swapped to invert the depth range from [0,1] to [1,0]
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// This is for interoperability with pipelines using infinite reverse perspective projections.
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self.far,
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@ -228,8 +263,8 @@ impl CameraProjection for OrthographicProjection {
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}
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fn update(&mut self, width: f32, height: f32) {
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let (viewport_width, viewport_height) = match self.scaling_mode {
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ScalingMode::WindowSize => (width, height),
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let (projection_width, projection_height) = match self.scaling_mode {
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ScalingMode::WindowSize(pixel_scale) => (width / pixel_scale, height / pixel_scale),
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ScalingMode::AutoMin {
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min_width,
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min_height,
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@ -260,34 +295,18 @@ impl CameraProjection for OrthographicProjection {
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ScalingMode::FixedHorizontal(viewport_width) => {
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(viewport_width, height * viewport_width / width)
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}
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ScalingMode::None => return,
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ScalingMode::Fixed { width, height } => (width, height),
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};
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match self.window_origin {
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WindowOrigin::Center => {
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let half_width = viewport_width / 2.0;
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let half_height = viewport_height / 2.0;
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self.left = -half_width;
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self.bottom = -half_height;
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self.right = half_width;
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self.top = half_height;
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let origin_x = projection_width * self.viewport_origin.x;
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let origin_y = projection_height * self.viewport_origin.y;
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if let ScalingMode::WindowSize = self.scaling_mode {
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if self.scale == 1.0 {
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self.left = self.left.floor();
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self.bottom = self.bottom.floor();
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self.right = self.right.floor();
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self.top = self.top.floor();
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}
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}
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}
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WindowOrigin::BottomLeft => {
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self.left = 0.0;
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self.bottom = 0.0;
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self.right = viewport_width;
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self.top = viewport_height;
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}
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}
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self.area = Rect::new(
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self.scale * -origin_x,
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self.scale * -origin_y,
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self.scale * (projection_width - origin_x),
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self.scale * (projection_height - origin_y),
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);
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}
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fn far(&self) -> f32 {
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@ -298,15 +317,12 @@ impl CameraProjection for OrthographicProjection {
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impl Default for OrthographicProjection {
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fn default() -> Self {
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OrthographicProjection {
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left: -1.0,
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right: 1.0,
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bottom: -1.0,
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top: 1.0,
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scale: 1.0,
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near: 0.0,
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far: 1000.0,
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window_origin: WindowOrigin::Center,
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scaling_mode: ScalingMode::WindowSize,
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scale: 1.0,
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viewport_origin: Vec2::new(0.5, 0.5),
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scaling_mode: ScalingMode::WindowSize(1.0),
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area: Rect::new(-1.0, -1.0, 1.0, 1.0),
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}
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}
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}
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