Minor mistake in Frustum::intersects_obb (#8305)
# Objective Fix a minor mistake ## Solution Replaced an extraction of a plane normal with an existing method
This commit is contained in:
		
							parent
							
								
									21e1893c4f
								
							
						
					
					
						commit
						0a17751d16
					
				| @ -209,7 +209,7 @@ impl Frustum { | |||||||
|             if idx == 5 && !intersect_far { |             if idx == 5 && !intersect_far { | ||||||
|                 continue; |                 continue; | ||||||
|             } |             } | ||||||
|             let p_normal = Vec3A::from(plane.normal_d()); |             let p_normal = plane.normal(); | ||||||
|             let relative_radius = aabb.relative_radius(&p_normal, &axes); |             let relative_radius = aabb.relative_radius(&p_normal, &axes); | ||||||
|             if plane.normal_d().dot(aabb_center_world) + relative_radius <= 0.0 { |             if plane.normal_d().dot(aabb_center_world) + relative_radius <= 0.0 { | ||||||
|                 return false; |                 return false; | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Erik Šabič
						Erik Šabič