Minor mistake in Frustum::intersects_obb (#8305)
# Objective Fix a minor mistake ## Solution Replaced an extraction of a plane normal with an existing method
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				| @ -209,7 +209,7 @@ impl Frustum { | ||||
|             if idx == 5 && !intersect_far { | ||||
|                 continue; | ||||
|             } | ||||
|             let p_normal = Vec3A::from(plane.normal_d()); | ||||
|             let p_normal = plane.normal(); | ||||
|             let relative_radius = aabb.relative_radius(&p_normal, &axes); | ||||
|             if plane.normal_d().dot(aabb_center_world) + relative_radius <= 0.0 { | ||||
|                 return false; | ||||
|  | ||||
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	 Erik Šabič
						Erik Šabič