Mention that we are talking about how code looked in Bevy 0.16.

This commit is contained in:
andriyDev 2025-07-08 17:04:39 -07:00
parent 99546fabb7
commit 0a3e20b080
2 changed files with 2 additions and 2 deletions

View File

@ -21,7 +21,7 @@ The following are the (public) resources that are now initialized in `RenderStar
- `UiMaterialPipeline<M>`
- `UiTextureSlicePipeline`
The vast majority of cases for initializing render resources look like so:
The vast majority of cases for initializing render resources look like so (in Bevy 0.16):
```rust
impl Plugin for MyRenderingPlugin {

View File

@ -28,7 +28,7 @@ with systems! This has several benefits:
We want developers to become more familiar and comfortable with Bevy's rendering stack, and hope
that bring the renderer closer to regular ECS code will encourage that. Code that previously looked
like this:
like this (in Bevy 0.16):
```rust
impl Plugin for MyRenderingPlugin {