Mention that we are talking about how code looked in Bevy 0.16.
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@ -21,7 +21,7 @@ The following are the (public) resources that are now initialized in `RenderStar
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- `UiMaterialPipeline<M>`
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- `UiTextureSlicePipeline`
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The vast majority of cases for initializing render resources look like so:
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The vast majority of cases for initializing render resources look like so (in Bevy 0.16):
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```rust
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impl Plugin for MyRenderingPlugin {
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@ -28,7 +28,7 @@ with systems! This has several benefits:
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We want developers to become more familiar and comfortable with Bevy's rendering stack, and hope
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that bring the renderer closer to regular ECS code will encourage that. Code that previously looked
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like this:
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like this (in Bevy 0.16):
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```rust
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impl Plugin for MyRenderingPlugin {
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