Derive PartialEq for WindowMode (#1688)
Many a game will provide some sort of video settings where a window mode option is a common inclusion. I ran into problems, however, with [egui's](https://github.com/emilk/egui) `combo_box` that imposes a `PartialEq` necessity. Deriving the trait would fix this problem, and as this does not break any existing API it should be a non-controversial change.
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				| @ -183,7 +183,7 @@ pub enum WindowCommand { | |||||||
| /// defines whether a videomode is chosen that best fits the width and height
 | /// defines whether a videomode is chosen that best fits the width and height
 | ||||||
| /// in the Window structure, or if these are ignored.
 | /// in the Window structure, or if these are ignored.
 | ||||||
| /// E.g. when use_size is set to false the best video mode possible is chosen.
 | /// E.g. when use_size is set to false the best video mode possible is chosen.
 | ||||||
| #[derive(Debug, Clone, Copy)] | #[derive(Debug, Clone, Copy, PartialEq)] | ||||||
| pub enum WindowMode { | pub enum WindowMode { | ||||||
|     Windowed, |     Windowed, | ||||||
|     BorderlessFullscreen, |     BorderlessFullscreen, | ||||||
|  | |||||||
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