Derive PartialEq for WindowMode (#1688)

Many a game will provide some sort of video settings where a window mode option is a common inclusion. I ran into problems, however, with [egui's](https://github.com/emilk/egui) `combo_box` that imposes a `PartialEq` necessity. Deriving the trait would fix this problem, and as this does not break any existing API it should be a non-controversial change.
This commit is contained in:
Zaszi 2021-03-18 23:47:34 +00:00
parent cd4c684ad5
commit 0a875f647d

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@ -183,7 +183,7 @@ pub enum WindowCommand {
/// defines whether a videomode is chosen that best fits the width and height /// defines whether a videomode is chosen that best fits the width and height
/// in the Window structure, or if these are ignored. /// in the Window structure, or if these are ignored.
/// E.g. when use_size is set to false the best video mode possible is chosen. /// E.g. when use_size is set to false the best video mode possible is chosen.
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy, PartialEq)]
pub enum WindowMode { pub enum WindowMode {
Windowed, Windowed,
BorderlessFullscreen, BorderlessFullscreen,