Derive PartialEq for WindowMode (#1688)
Many a game will provide some sort of video settings where a window mode option is a common inclusion. I ran into problems, however, with [egui's](https://github.com/emilk/egui) `combo_box` that imposes a `PartialEq` necessity. Deriving the trait would fix this problem, and as this does not break any existing API it should be a non-controversial change.
This commit is contained in:
		
							parent
							
								
									cd4c684ad5
								
							
						
					
					
						commit
						0a875f647d
					
				| @ -183,7 +183,7 @@ pub enum WindowCommand { | ||||
| /// defines whether a videomode is chosen that best fits the width and height
 | ||||
| /// in the Window structure, or if these are ignored.
 | ||||
| /// E.g. when use_size is set to false the best video mode possible is chosen.
 | ||||
| #[derive(Debug, Clone, Copy)] | ||||
| #[derive(Debug, Clone, Copy, PartialEq)] | ||||
| pub enum WindowMode { | ||||
|     Windowed, | ||||
|     BorderlessFullscreen, | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 Zaszi
						Zaszi