Fix query_gltf_primitives
example (#15715)
This example was missed during the port to required components for meshes and materials. Easy fix, I checked that it works as it did in the PR that added the example (#13912).
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@ -23,7 +23,11 @@ fn find_top_material_and_mesh(
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mut materials: ResMut<Assets<StandardMaterial>>,
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mut meshes: ResMut<Assets<Mesh>>,
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time: Res<Time>,
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mat_query: Query<(&Handle<StandardMaterial>, &Handle<Mesh>, &GltfMaterialName)>,
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mat_query: Query<(
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&MeshMaterial3d<StandardMaterial>,
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&Mesh3d,
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&GltfMaterialName,
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)>,
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) {
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for (mat_handle, mesh_handle, name) in mat_query.iter() {
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// locate a material by material name
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