diff --git a/examples/asset/asset_settings.rs b/examples/asset/asset_settings.rs index cfc76d774a..9f4c1fe507 100644 --- a/examples/asset/asset_settings.rs +++ b/examples/asset/asset_settings.rs @@ -40,7 +40,7 @@ fn setup(mut commands: Commands, asset_server: Res) { // filtering. This tends to work much better for pixel art assets. // A good reference when filling this out is to check out [ImageLoaderSettings::default()] // and follow to the default implementation of each fields type. - // https://docs.rs/bevy/latest/bevy/render/texture/struct.ImageLoaderSettings.html# + // https://docs.rs/bevy/latest/bevy/image/struct.ImageLoaderSettings.html commands.spawn(( Sprite { image: asset_server.load("bevy_pixel_dark_with_meta.png"),