Update example doc link for ImageLoaderSettings
. (#19565)
Link in the "asset settings" example. The struct was moved. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: theotherphil <phil.j.ellison@gmail.com>
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@ -40,7 +40,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// filtering. This tends to work much better for pixel art assets.
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// filtering. This tends to work much better for pixel art assets.
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// A good reference when filling this out is to check out [ImageLoaderSettings::default()]
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// A good reference when filling this out is to check out [ImageLoaderSettings::default()]
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// and follow to the default implementation of each fields type.
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// and follow to the default implementation of each fields type.
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// https://docs.rs/bevy/latest/bevy/render/texture/struct.ImageLoaderSettings.html#
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// https://docs.rs/bevy/latest/bevy/image/struct.ImageLoaderSettings.html
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commands.spawn((
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commands.spawn((
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Sprite {
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Sprite {
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image: asset_server.load("bevy_pixel_dark_with_meta.png"),
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image: asset_server.load("bevy_pixel_dark_with_meta.png"),
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