Remove the Globals binding from the box shadow shader (#16177)

# Objective

Remove the `Globals` binding from the box shadow shader. It isn't used
and was added by mistake.
This commit is contained in:
ickshonpe 2024-10-30 20:06:15 +00:00 committed by François
parent 819ecc33f6
commit 0f95e8820d
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@ -5,7 +5,6 @@ const PI: f32 = 3.14159265358979323846;
const SAMPLES: i32 = #SHADOW_SAMPLES;
@group(0) @binding(0) var<uniform> view: View;
@group(0) @binding(1) var<uniform> globals: Globals;
struct BoxShadowVertexOutput {
@builtin(position) position: vec4<f32>,