Port anti_aliasing
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@ -279,9 +279,13 @@ fn setup(
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}
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}
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// Flight Helmet
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// Flight Helmet
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commands.spawn(SceneRoot(asset_server.load(
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commands.spawn((
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GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf"),
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SceneRoot(
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)));
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asset_server
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.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")),
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),
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Transform::from_rotation(Quat::from_rotation_y(PI)),
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));
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// Light
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// Light
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commands.spawn((
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commands.spawn((
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