Move the configuration of the WindowPlugin to a resource (#5227)
# Objective It is currently hard to configure the `WindowPlugin`, as it is added as part of the `DefaultPlugins`. Ideally this should not be difficult. ## Solution Remove the configuration from the plugin itself and put it as a `Resource`, similar to how it is done for almost all other plugins. ## Migration Guide If you are currently configuring the behavior of the `WindowPlugin`, by constructing it manually, then you will need to instead create add the `WindowSettings` as a resource.
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@ -24,8 +24,12 @@ pub mod prelude {
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use bevy_app::prelude::*;
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use bevy_ecs::{event::Events, schedule::SystemLabel};
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/// A [`Plugin`] that defines an interface for windowing support in Bevy.
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pub struct WindowPlugin {
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/// The configuration information for the [`WindowPlugin`].
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///
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/// It can be added as a [`Resource`](bevy_ecs::system::Resource) before the [`WindowPlugin`]
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/// runs, to configure how it behaves.
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#[derive(Clone)]
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pub struct WindowSettings {
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/// Whether to create a window when added.
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///
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/// Note that if there are no windows, by default the App will exit,
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@ -49,9 +53,9 @@ pub struct WindowPlugin {
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pub close_when_requested: bool,
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}
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impl Default for WindowPlugin {
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impl Default for WindowSettings {
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fn default() -> Self {
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WindowPlugin {
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WindowSettings {
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add_primary_window: true,
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exit_on_all_closed: true,
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close_when_requested: true,
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@ -59,6 +63,10 @@ impl Default for WindowPlugin {
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}
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}
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/// A [`Plugin`] that defines an interface for windowing support in Bevy.
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#[derive(Default)]
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pub struct WindowPlugin;
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impl Plugin for WindowPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<WindowResized>()
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@ -78,11 +86,17 @@ impl Plugin for WindowPlugin {
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.add_event::<WindowMoved>()
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.init_resource::<Windows>();
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if self.add_primary_window {
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let settings = app
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.world
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.get_resource::<WindowSettings>()
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.cloned()
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.unwrap_or_default();
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if settings.add_primary_window {
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let window_descriptor = app
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.world
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.get_resource::<WindowDescriptor>()
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.map(|descriptor| (*descriptor).clone())
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.cloned()
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.unwrap_or_default();
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let mut create_window_event = app.world.resource_mut::<Events<CreateWindow>>();
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create_window_event.send(CreateWindow {
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@ -91,10 +105,10 @@ impl Plugin for WindowPlugin {
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});
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}
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if self.exit_on_all_closed {
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if settings.exit_on_all_closed {
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app.add_system(exit_on_all_closed);
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}
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if self.close_when_requested {
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if settings.close_when_requested {
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app.add_system(close_when_requested);
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}
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}
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