Merge branch 'master' into bind-group-reflect-fix

This commit is contained in:
John Mitchell 2020-08-19 09:24:22 -04:00
commit 131a5e9167
60 changed files with 367 additions and 97 deletions

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@ -10,8 +10,6 @@ rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"]
[target.x86_64-apple-darwin] [target.x86_64-apple-darwin]
rustflags = ["-Zshare-generics=y"] rustflags = ["-Zshare-generics=y"]
# NOTE: you must manually install lld on windows. you can easily do this with the "scoop" package manager:
# `scoop install llvm`
[target.x86_64-pc-windows-msvc] [target.x86_64-pc-windows-msvc]
linker = "lld-link.exe" linker = "rust-lld.exe"
rustflags = ["-Clinker=lld", "-Zshare-generics=y"] rustflags = ["-Zshare-generics=y"]

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@ -17,14 +17,26 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- uses: actions-rs/toolchain@v1 - uses: actions-rs/toolchain@v1
with: with:
toolchain: stable toolchain: stable
override: true override: true
- uses: actions-rs/toolchain@v1
with:
toolchain: nightly
components: rustfmt
- name: Install alsa - name: Install alsa
run: sudo apt-get install libasound2-dev run: sudo apt-get install libasound2-dev
- name: Build - name: Build
run: cargo check run: cargo check
- name: Check the format
run: cargo +nightly fmt --all -- --check
- name: Run tests - name: Run tests
run: cargo test --workspace run: cargo test --workspace

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@ -15,6 +15,7 @@ exclude = ["assets/**/*", "tools/**/*", ".github/**/*", "crates/**/*"]
[features] [features]
default = ["bevy_audio", "bevy_gltf", "bevy_wgpu", "bevy_winit", "png", "hdr", "mp3"] default = ["bevy_audio", "bevy_gltf", "bevy_wgpu", "bevy_winit", "png", "hdr", "mp3"]
profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"] profiler = ["bevy_ecs/profiler", "bevy_diagnostic/profiler"]
wgpu_trace = ["bevy_wgpu/trace"]
# Image format support for texture loading (PNG and HDR are enabled by default) # Image format support for texture loading (PNG and HDR are enabled by default)
png = ["bevy_render/png"] png = ["bevy_render/png"]
@ -122,6 +123,10 @@ path = "examples/app/headless.rs"
name = "plugin" name = "plugin"
path = "examples/app/plugin.rs" path = "examples/app/plugin.rs"
[[example]]
name = "thread_pool_resources"
path = "examples/app/thread_pool_resources.rs"
[[example]] [[example]]
name = "hot_asset_reloading" name = "hot_asset_reloading"
path = "examples/asset/hot_asset_reloading.rs" path = "examples/asset/hot_asset_reloading.rs"

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@ -82,7 +82,7 @@ fn map_instance_event<T>(event_instance: &EventInstance<T>) -> &T {
&event_instance.event &event_instance.event
} }
/// Reads events of type `T` in order and tracks which events have already been read. /// Reads events of type `T` in order and tracks which events have already been read.
pub struct EventReader<T> { pub struct EventReader<T> {
last_event_count: usize, last_event_count: usize,
_marker: PhantomData<T>, _marker: PhantomData<T>,

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@ -24,7 +24,7 @@ impl HandleId {
/// A handle into a specific Asset of type `T` /// A handle into a specific Asset of type `T`
/// ///
/// Handles contain a unique id that corresponds to a specific asset in the [Assets](crate::Assets) collection. /// Handles contain a unique id that corresponds to a specific asset in the [Assets](crate::Assets) collection.
#[derive(Properties)] #[derive(Properties)]
pub struct Handle<T> pub struct Handle<T>
where where

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@ -1,7 +1,7 @@
#[cfg(feature = "filesystem_watcher")]
mod filesystem_watcher;
mod asset_server; mod asset_server;
mod assets; mod assets;
#[cfg(feature = "filesystem_watcher")]
mod filesystem_watcher;
mod handle; mod handle;
mod load_request; mod load_request;
mod loader; mod loader;

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@ -53,7 +53,7 @@ impl<T> AssetChannel<T> {
} }
} }
/// Reads [AssetResult]s from an [AssetChannel] and updates the [Assets] collection and [LoadState] accordingly /// Reads [AssetResult]s from an [AssetChannel] and updates the [Assets] collection and [LoadState] accordingly
pub fn update_asset_storage_system<T: Resource>( pub fn update_asset_storage_system<T: Resource>(
asset_channel: Res<AssetChannel<T>>, asset_channel: Res<AssetChannel<T>>,
asset_server: Res<AssetServer>, asset_server: Res<AssetServer>,

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@ -7,7 +7,7 @@ use std::{
/// A wrapper type that enables ordering floats. This is a work around for the famous "rust float ordering" problem. /// A wrapper type that enables ordering floats. This is a work around for the famous "rust float ordering" problem.
/// By using it, you acknowledge that sorting NaN is undefined according to spec. This implementation treats NaN as the /// By using it, you acknowledge that sorting NaN is undefined according to spec. This implementation treats NaN as the
/// "smallest" float. /// "smallest" float.
#[derive(Debug, Copy, Clone, PartialOrd)] #[derive(Debug, Copy, Clone, PartialOrd)]
pub struct FloatOrd(pub f32); pub struct FloatOrd(pub f32);

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@ -10,7 +10,7 @@ license = "MIT"
keywords = ["bevy"] keywords = ["bevy"]
[features] [features]
profiler = [] profiler = ["bevy_ecs/profiler"]
[dependencies] [dependencies]
# bevy # bevy

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@ -19,7 +19,7 @@ impl Plugin for DiagnosticsPlugin {
#[cfg(feature = "profiler")] #[cfg(feature = "profiler")]
{ {
use bevy_ecs::IntoQuerySystem; use bevy_ecs::IntoQuerySystem;
app.add_resource::<Box<dyn bevy_ecs::profiler::Profiler>>(Box::new( app.add_resource::<Box<dyn bevy_ecs::Profiler>>(Box::new(
system_profiler::SystemProfiler::default(), system_profiler::SystemProfiler::default(),
)) ))
.add_system_to_stage( .add_system_to_stage(

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@ -4,7 +4,7 @@ use bevy_core::{Time, Timer};
use bevy_ecs::{IntoQuerySystem, Res, ResMut}; use bevy_ecs::{IntoQuerySystem, Res, ResMut};
use std::time::Duration; use std::time::Duration;
/// An App Plugin that prints diagnostics to the console /// An App Plugin that prints diagnostics to the console
pub struct PrintDiagnosticsPlugin { pub struct PrintDiagnosticsPlugin {
pub debug: bool, pub debug: bool,
pub wait_duration: Duration, pub wait_duration: Duration,

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@ -1,5 +1,5 @@
use crate::{Diagnostic, DiagnosticId, Diagnostics}; use crate::{Diagnostic, DiagnosticId, Diagnostics};
use bevy_ecs::{profiler::Profiler, Res, ResMut}; use bevy_ecs::{Profiler, Res, ResMut};
use std::{ use std::{
borrow::Cow, borrow::Cow,
collections::HashMap, collections::HashMap,

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@ -18,4 +18,5 @@ bevy_hecs = { path = "hecs", features = ["macros", "serialize"], version = "0.1"
rand = "0.7.2" rand = "0.7.2"
rayon = "1.3" rayon = "1.3"
crossbeam-channel = "0.4.2" crossbeam-channel = "0.4.2"
fixedbitset = "0.3.0" fixedbitset = "0.3.0"
downcast-rs = "1.1.1"

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@ -4,7 +4,9 @@
//! also be useful for serialization, or other row-oriented generic operations. //! also be useful for serialization, or other row-oriented generic operations.
fn format_entity(entity: bevy_hecs::EntityRef<'_>) -> String { fn format_entity(entity: bevy_hecs::EntityRef<'_>) -> String {
fn fmt<T: bevy_hecs::Component + std::fmt::Display>(entity: bevy_hecs::EntityRef<'_>) -> Option<String> { fn fmt<T: bevy_hecs::Component + std::fmt::Display>(
entity: bevy_hecs::EntityRef<'_>,
) -> Option<String> {
Some(entity.get::<T>()?.to_string()) Some(entity.get::<T>()?.to_string())
} }

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@ -182,6 +182,12 @@ impl<'a, T: Component> DerefMut for Mut<'a, T> {
} }
} }
impl<'a, T: Component + core::fmt::Debug> core::fmt::Debug for Mut<'a, T> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
self.value.fmt(f)
}
}
impl<'a, T: Component> Query for Mut<'a, T> { impl<'a, T: Component> Query for Mut<'a, T> {
type Fetch = FetchMut<T>; type Fetch = FetchMut<T>;
} }

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@ -3,12 +3,12 @@ use crate::{
system::{SystemId, TypeAccess}, system::{SystemId, TypeAccess},
Resource, ResourceIndex, Resource, ResourceIndex,
}; };
use bevy_hecs::smaller_tuples_too;
use core::{ use core::{
any::TypeId, any::TypeId,
ops::{Deref, DerefMut}, ops::{Deref, DerefMut},
ptr::NonNull, ptr::NonNull,
}; };
use bevy_hecs::smaller_tuples_too;
use std::marker::PhantomData; use std::marker::PhantomData;
/// Shared borrow of a Resource /// Shared borrow of a Resource

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@ -1,7 +1,7 @@
use super::{FetchResource, ResourceQuery}; use super::{FetchResource, ResourceQuery};
use crate::system::SystemId; use crate::system::SystemId;
use core::any::TypeId;
use bevy_hecs::{Archetype, Ref, RefMut, TypeInfo}; use bevy_hecs::{Archetype, Ref, RefMut, TypeInfo};
use core::any::TypeId;
use std::{collections::HashMap, ptr::NonNull}; use std::{collections::HashMap, ptr::NonNull};
/// A Resource type /// A Resource type
@ -19,7 +19,7 @@ pub enum ResourceIndex {
System(SystemId), System(SystemId),
} }
/// A collection of resource instances identified by their type. /// A collection of resource instances identified by their type.
#[derive(Default)] #[derive(Default)]
pub struct Resources { pub struct Resources {
pub(crate) resource_data: HashMap<TypeId, ResourceData>, pub(crate) resource_data: HashMap<TypeId, ResourceData>,

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@ -3,9 +3,9 @@ use crate::{
resource::Resources, resource::Resources,
system::{ArchetypeAccess, System, ThreadLocalExecution, TypeAccess}, system::{ArchetypeAccess, System, ThreadLocalExecution, TypeAccess},
}; };
use bevy_hecs::{ArchetypesGeneration, World};
use crossbeam_channel::{Receiver, Sender}; use crossbeam_channel::{Receiver, Sender};
use fixedbitset::FixedBitSet; use fixedbitset::FixedBitSet;
use bevy_hecs::{ArchetypesGeneration, World};
use rayon::ScopeFifo; use rayon::ScopeFifo;
use std::{ use std::{
ops::Range, ops::Range,
@ -68,6 +68,52 @@ impl ParallelExecutor {
} }
} }
/// This can be added as an app resource to control the global `rayon::ThreadPool` used by ecs.
// Dev internal note: We cannot directly expose a ThreadPoolBuilder here as it does not implement Send and Sync.
#[derive(Debug, Default, Clone)]
pub struct ParallelExecutorOptions {
/// If some value, we'll set up the thread pool to use at most n threads. See `rayon::ThreadPoolBuilder::num_threads`.
num_threads: Option<usize>,
/// If some value, we'll set up the thread pool's' workers to the given stack size. See `rayon::ThreadPoolBuilder::stack_size`.
stack_size: Option<usize>,
// TODO: Do we also need/want to expose other features (*_handler, etc.)
}
impl ParallelExecutorOptions {
/// Creates a new ParallelExecutorOptions instance
pub fn new() -> Self {
Self::default()
}
/// Sets the num_threads option, using the builder pattern
pub fn with_num_threads(mut self, num_threads: Option<usize>) -> Self {
self.num_threads = num_threads;
self
}
/// Sets the stack_size option, using the builder pattern. WARNING: Only use this if you know what you're doing,
/// otherwise your application may run into stability and performance issues.
pub fn with_stack_size(mut self, stack_size: Option<usize>) -> Self {
self.stack_size = stack_size;
self
}
/// Creates a new ThreadPoolBuilder based on the current options.
pub(crate) fn create_builder(&self) -> rayon::ThreadPoolBuilder {
let mut builder = rayon::ThreadPoolBuilder::new();
if let Some(num_threads) = self.num_threads {
builder = builder.num_threads(num_threads);
}
if let Some(stack_size) = self.stack_size {
builder = builder.stack_size(stack_size);
}
builder
}
}
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct ExecutorStage { pub struct ExecutorStage {
/// each system's set of dependencies /// each system's set of dependencies
@ -313,19 +359,22 @@ impl ExecutorStage {
self.running_systems.clear(); self.running_systems.clear();
let mut run_ready_result = RunReadyResult::Ok; let mut run_ready_result = RunReadyResult::Ok;
let run_ready_system_index_range = if let Some(index) = self let run_ready_system_index_range =
.thread_local_system_indices if let Some(index) = self.thread_local_system_indices.get(0) {
.get(0) // if there is an upcoming thread local system, run up to (and including) it
{ 0..(*index + 1)
// if there is an upcoming thread local system, run up to (and including) it } else {
0..(*index + 1) // if there are no upcoming thread local systems, run everything right now
} else { 0..systems.len()
// if there are no upcoming thread local systems, run everything right now };
0..systems.len()
};
rayon::scope_fifo(|scope| { rayon::scope_fifo(|scope| {
run_ready_result = run_ready_result = self.run_ready_systems(
self.run_ready_systems(systems, RunReadyType::Range(run_ready_system_index_range), scope, world, resources); systems,
RunReadyType::Range(run_ready_system_index_range),
scope,
world,
resources,
);
}); });
loop { loop {
// if all systems in the stage are finished, break out of the loop // if all systems in the stage are finished, break out of the loop
@ -395,8 +444,8 @@ mod tests {
system::{IntoQuerySystem, IntoThreadLocalSystem, Query}, system::{IntoQuerySystem, IntoThreadLocalSystem, Query},
Commands, Commands,
}; };
use fixedbitset::FixedBitSet;
use bevy_hecs::{Entity, World}; use bevy_hecs::{Entity, World};
use fixedbitset::FixedBitSet;
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex};
#[derive(Default)] #[derive(Default)]

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@ -1,5 +1,6 @@
use crate::{ use crate::{
resource::Resources, resource::Resources,
schedule::ParallelExecutorOptions,
system::{System, SystemId, ThreadLocalExecution}, system::{System, SystemId, ThreadLocalExecution},
}; };
use bevy_hecs::World; use bevy_hecs::World;
@ -130,9 +131,9 @@ impl Schedule {
for stage_name in self.stage_order.iter() { for stage_name in self.stage_order.iter() {
if let Some(stage_systems) = self.stages.get_mut(stage_name) { if let Some(stage_systems) = self.stages.get_mut(stage_name) {
for system in stage_systems.iter_mut() { for system in stage_systems.iter_mut() {
#[cfg(feature = "profiler")]
crate::profiler::profiler_start(resources, system.name().clone());
let mut system = system.lock().unwrap(); let mut system = system.lock().unwrap();
#[cfg(feature = "profiler")]
crate::profiler_start(resources, system.name().clone());
system.update_archetype_access(world); system.update_archetype_access(world);
match system.thread_local_execution() { match system.thread_local_execution() {
ThreadLocalExecution::NextFlush => system.run(world, resources), ThreadLocalExecution::NextFlush => system.run(world, resources),
@ -143,7 +144,7 @@ impl Schedule {
} }
} }
#[cfg(feature = "profiler")] #[cfg(feature = "profiler")]
crate::profiler::profiler_stop(resources, system.name().clone()); crate::profiler_stop(resources, system.name().clone());
} }
// "flush" // "flush"
@ -169,6 +170,15 @@ impl Schedule {
return; return;
} }
let thread_pool_builder = resources
.get::<ParallelExecutorOptions>()
.map(|options| (*options).clone())
.unwrap_or_else(|| ParallelExecutorOptions::default())
.create_builder();
// For now, bevy_ecs only uses the global thread pool so it is sufficient to configure it once here.
// Dont call .unwrap() as the function is called twice..
let _ = thread_pool_builder.build_global();
for stage in self.stages.values_mut() { for stage in self.stages.values_mut() {
for system in stage.iter_mut() { for system in stage.iter_mut() {
let mut system = system.lock().unwrap(); let mut system = system.lock().unwrap();

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@ -1,9 +1,12 @@
use super::SystemId; use super::SystemId;
use crate::resource::{Resource, Resources}; use crate::resource::{Resource, Resources};
use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, World}; use bevy_hecs::{Bundle, Component, DynamicBundle, Entity, World};
use std::sync::{Arc, Mutex}; use std::{
marker::PhantomData,
sync::{Arc, Mutex},
};
/// A queued command to mutate the current [World] or [Resources] /// A queued command to mutate the current [World] or [Resources]
pub enum Command { pub enum Command {
WriteWorld(Box<dyn WorldWriter>), WriteWorld(Box<dyn WorldWriter>),
WriteResources(Box<dyn ResourcesWriter>), WriteResources(Box<dyn ResourcesWriter>),
@ -109,6 +112,25 @@ where
} }
} }
pub(crate) struct RemoveOne<T>
where
T: Component,
{
entity: Entity,
phantom: PhantomData<T>,
}
impl<T> WorldWriter for RemoveOne<T>
where
T: Component,
{
fn write(self: Box<Self>, world: &mut World) {
if world.get::<T>(self.entity).is_ok() {
world.remove_one::<T>(self.entity).unwrap();
}
}
}
pub trait ResourcesWriter: Send + Sync { pub trait ResourcesWriter: Send + Sync {
fn write(self: Box<Self>, resources: &mut Resources); fn write(self: Box<Self>, resources: &mut Resources);
} }
@ -321,6 +343,16 @@ impl Commands {
} }
self self
} }
pub fn remove_one<T>(&mut self, entity: Entity) -> &mut Self
where
T: Component,
{
self.write_world(RemoveOne::<T> {
entity,
phantom: PhantomData,
})
}
} }
#[cfg(test)] #[cfg(test)]

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@ -2,12 +2,12 @@ mod commands;
mod into_system; mod into_system;
#[cfg(feature = "profiler")] #[cfg(feature = "profiler")]
mod profiler; mod profiler;
mod system;
mod query; mod query;
mod system;
pub use commands::*; pub use commands::*;
pub use into_system::*; pub use into_system::*;
#[cfg(feature = "profiler")] #[cfg(feature = "profiler")]
pub use profiler::*; pub use profiler::*;
pub use system::*;
pub use query::*; pub use query::*;
pub use system::*;

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@ -11,13 +11,13 @@ pub trait Profiler: Downcast + Send + Sync + 'static {
} }
pub fn profiler_start(resources: &Resources, scope: Cow<'static, str>) { pub fn profiler_start(resources: &Resources, scope: Cow<'static, str>) {
if let Ok(profiler) = resources.get::<Box<dyn Profiler>>() { if let Some(profiler) = resources.get::<Box<dyn Profiler>>() {
profiler.start(scope); profiler.start(scope);
} }
} }
pub fn profiler_stop(resources: &Resources, scope: Cow<'static, str>) { pub fn profiler_stop(resources: &Resources, scope: Cow<'static, str>) {
if let Ok(profiler) = resources.get::<Box<dyn Profiler>>() { if let Some(profiler) = resources.get::<Box<dyn Profiler>>() {
profiler.stop(scope); profiler.stop(scope);
} }
} }

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@ -1,6 +1,6 @@
use crate::resource::Resources; use crate::resource::Resources;
use fixedbitset::FixedBitSet;
use bevy_hecs::{Access, Query, World}; use bevy_hecs::{Access, Query, World};
use fixedbitset::FixedBitSet;
use std::{any::TypeId, borrow::Cow, collections::HashSet}; use std::{any::TypeId, borrow::Cow, collections::HashSet};
/// Determines the strategy used to run the `run_thread_local` function in a [System] /// Determines the strategy used to run the `run_thread_local` function in a [System]
@ -19,7 +19,7 @@ impl SystemId {
} }
} }
/// An ECS system that can be added to a [Schedule](crate::Schedule) /// An ECS system that can be added to a [Schedule](crate::Schedule)
pub trait System: Send + Sync { pub trait System: Send + Sync {
fn name(&self) -> Cow<'static, str>; fn name(&self) -> Cow<'static, str>;
fn id(&self) -> SystemId; fn id(&self) -> SystemId;

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@ -1,6 +1,6 @@
use crate::Input; use crate::Input;
use bevy_app::prelude::*; use bevy_app::prelude::*;
use bevy_ecs::{Res, ResMut, Local}; use bevy_ecs::{Local, Res, ResMut};
/// A key input event from a keyboard device /// A key input event from a keyboard device
#[derive(Debug, Clone)] #[derive(Debug, Clone)]

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@ -11,9 +11,7 @@ pub mod prelude {
use bevy_app::prelude::*; use bevy_app::prelude::*;
use keyboard::{keyboard_input_system, KeyCode, KeyboardInput}; use keyboard::{keyboard_input_system, KeyCode, KeyboardInput};
use mouse::{ use mouse::{mouse_button_input_system, MouseButton, MouseButtonInput, MouseMotion};
mouse_button_input_system, MouseButton, MouseButtonInput, MouseMotion,
};
use bevy_ecs::IntoQuerySystem; use bevy_ecs::IntoQuerySystem;

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@ -1,7 +1,7 @@
use super::keyboard::ElementState; use super::keyboard::ElementState;
use crate::Input; use crate::Input;
use bevy_app::prelude::{EventReader, Events}; use bevy_app::prelude::{EventReader, Events};
use bevy_ecs::{Res, ResMut, Local}; use bevy_ecs::{Local, Res, ResMut};
use bevy_math::Vec2; use bevy_math::Vec2;
/// A mouse button input event /// A mouse button input event

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@ -16,6 +16,7 @@ pub mod uniform {
pub const LIGHTS: &str = "Lights"; pub const LIGHTS: &str = "Lights";
} }
use crate::prelude::StandardMaterial;
use bevy_asset::Assets; use bevy_asset::Assets;
use bevy_ecs::Resources; use bevy_ecs::Resources;
use bevy_render::{ use bevy_render::{
@ -24,7 +25,6 @@ use bevy_render::{
shader::Shader, shader::Shader,
}; };
use bevy_transform::prelude::Transform; use bevy_transform::prelude::Transform;
use crate::prelude::StandardMaterial;
pub(crate) fn add_pbr_graph(graph: &mut RenderGraph, resources: &Resources) { pub(crate) fn add_pbr_graph(graph: &mut RenderGraph, resources: &Resources) {
graph.add_system_node(node::TRANSFORM, RenderResourcesNode::<Transform>::new(true)); graph.add_system_node(node::TRANSFORM, RenderResourcesNode::<Transform>::new(true));
@ -41,10 +41,13 @@ pub(crate) fn add_pbr_graph(graph: &mut RenderGraph, resources: &Resources) {
); );
// TODO: replace these with "autowire" groups // TODO: replace these with "autowire" groups
graph.add_node_edge(node::STANDARD_MATERIAL, base::node::MAIN_PASS) graph
.add_node_edge(node::STANDARD_MATERIAL, base::node::MAIN_PASS)
.unwrap(); .unwrap();
graph.add_node_edge(node::TRANSFORM, base::node::MAIN_PASS) graph
.add_node_edge(node::TRANSFORM, base::node::MAIN_PASS)
.unwrap(); .unwrap();
graph.add_node_edge(node::LIGHTS, base::node::MAIN_PASS) graph
.add_node_edge(node::LIGHTS, base::node::MAIN_PASS)
.unwrap(); .unwrap();
} }

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@ -68,7 +68,7 @@ where
if let Some(properties) = value.as_properties() { if let Some(properties) = value.as_properties() {
let len = properties.prop_len(); let len = properties.prop_len();
self.resize_with(len, || T::default()); self.resize_with(len, || T::default());
if properties.property_type() != self.property_type() { if properties.property_type() != self.property_type() {
panic!( panic!(
"Properties type mismatch. This type is {:?} but the applied type is {:?}", "Properties type mismatch. This type is {:?} but the applied type is {:?}",

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@ -38,7 +38,8 @@ once_cell = "1.4.0"
downcast-rs = "1.1.1" downcast-rs = "1.1.1"
thiserror = "1.0" thiserror = "1.0"
anyhow = "1.0" anyhow = "1.0"
hexasphere = "0.1.5"
[features] [features]
png = ["image/png"] png = ["image/png"]
hdr = ["image/hdr"] hdr = ["image/hdr"]

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@ -1,7 +1,7 @@
use super::DepthCalculation;
use bevy_math::Mat4; use bevy_math::Mat4;
use bevy_property::{Properties, Property}; use bevy_property::{Properties, Property};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use super::DepthCalculation;
pub trait CameraProjection { pub trait CameraProjection {
fn get_projection_matrix(&self) -> Mat4; fn get_projection_matrix(&self) -> Mat4;

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@ -2,8 +2,8 @@ use super::{Camera, DepthCalculation};
use crate::Draw; use crate::Draw;
use bevy_core::FloatOrd; use bevy_core::FloatOrd;
use bevy_ecs::{Entity, Query}; use bevy_ecs::{Entity, Query};
use bevy_transform::prelude::Transform;
use bevy_property::Properties; use bevy_property::Properties;
use bevy_transform::prelude::Transform;
#[derive(Debug)] #[derive(Debug)]
pub struct VisibleEntity { pub struct VisibleEntity {

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@ -165,12 +165,16 @@ impl Mesh {
} }
} }
/// Generation for some primitive shape meshes.
pub mod shape { pub mod shape {
use super::{Mesh, VertexAttribute}; use super::{Mesh, VertexAttribute};
use crate::pipeline::PrimitiveTopology; use crate::pipeline::PrimitiveTopology;
use bevy_math::*; use bevy_math::*;
use hexasphere::Hexasphere;
/// A cube.
pub struct Cube { pub struct Cube {
/// Half the side length of the cube.
pub size: f32, pub size: f32,
} }
@ -246,8 +250,11 @@ pub mod shape {
} }
} }
/// A rectangle on the XY plane.
pub struct Quad { pub struct Quad {
/// Full width and height of the rectangle.
pub size: Vec2, pub size: Vec2,
/// Flips the texture coords of the resulting vertices.
pub flip: bool, pub flip: bool,
} }
@ -341,7 +348,9 @@ pub mod shape {
} }
} }
/// A square on the XZ plane.
pub struct Plane { pub struct Plane {
/// The total side length of the square.
pub size: f32, pub size: f32,
} }
@ -378,6 +387,68 @@ pub mod shape {
} }
} }
} }
/// A sphere made from a subdivided Icosahedron.
pub struct Icosphere {
/// The radius of the sphere.
pub radius: f32,
/// The number of subdivisions applied.
pub subdivisions: usize,
}
impl Default for Icosphere {
fn default() -> Self {
Self {
radius: 1.0,
subdivisions: 5,
}
}
}
impl From<Icosphere> for Mesh {
fn from(sphere: Icosphere) -> Self {
let hexasphere = Hexasphere::new(sphere.subdivisions, |point| {
let inclination = point.z().acos();
let azumith = point.y().atan2(point.x());
let norm_inclination = 1.0 - (inclination / std::f32::consts::PI);
let norm_azumith = (azumith / std::f32::consts::PI) * 0.5;
[norm_inclination, norm_azumith]
});
let raw_points = hexasphere.raw_points();
let points = raw_points
.iter()
.map(|&p| (p * sphere.radius).into())
.collect::<Vec<[f32; 3]>>();
let normals = raw_points
.iter()
.copied()
.map(Into::into)
.collect::<Vec<[f32; 3]>>();
let uvs = hexasphere.raw_data().to_owned();
let mut indices = Vec::with_capacity(hexasphere.indices_per_main_triangle() * 20);
for i in 0..20 {
hexasphere.get_indices(i, &mut indices);
}
Mesh {
primitive_topology: PrimitiveTopology::TriangleList,
attributes: vec![
VertexAttribute::position(points),
VertexAttribute::normal(normals),
VertexAttribute::uv(uvs),
],
indices: Some(indices),
}
}
}
} }
fn remove_current_mesh_resources( fn remove_current_mesh_resources(

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@ -4,10 +4,10 @@ use crate::{
shader::{Shader, ShaderSource}, shader::{Shader, ShaderSource},
}; };
use bevy_asset::{Assets, Handle}; use bevy_asset::{Assets, Handle};
use once_cell::sync::Lazy;
use std::collections::{HashMap, HashSet};
use bevy_property::{Properties, Property}; use bevy_property::{Properties, Property};
use serde::{Serialize, Deserialize}; use once_cell::sync::Lazy;
use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet};
#[derive(Clone, Eq, PartialEq, Debug, Properties)] #[derive(Clone, Eq, PartialEq, Debug, Properties)]
pub struct PipelineSpecialization { pub struct PipelineSpecialization {
pub shader_specialization: ShaderSpecialization, pub shader_specialization: ShaderSpecialization,

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@ -77,6 +77,9 @@ pub fn draw_render_pipelines_system(
mut query: Query<(&mut Draw, &mut RenderPipelines)>, mut query: Query<(&mut Draw, &mut RenderPipelines)>,
) { ) {
for (mut draw, mut render_pipelines) in &mut query.iter() { for (mut draw, mut render_pipelines) in &mut query.iter() {
if !draw.is_visible {
continue;
}
let render_pipelines = &mut *render_pipelines; let render_pipelines = &mut *render_pipelines;
for pipeline in render_pipelines.pipelines.iter_mut() { for pipeline in render_pipelines.pipelines.iter_mut() {
pipeline.specialization.sample_count = msaa.samples; pipeline.specialization.sample_count = msaa.samples;

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@ -1,6 +1,6 @@
use crate::texture::TextureFormat; use crate::texture::TextureFormat;
use serde::{Serialize, Deserialize};
use bevy_property::Property; use bevy_property::Property;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct DepthStencilStateDescriptor { pub struct DepthStencilStateDescriptor {

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@ -3,8 +3,8 @@ use crate::{
draw::{Draw, RenderCommand}, draw::{Draw, RenderCommand},
pass::{ClearColor, LoadOp, PassDescriptor, TextureAttachment}, pass::{ClearColor, LoadOp, PassDescriptor, TextureAttachment},
pipeline::{ pipeline::{
BindGroupDescriptor, BindType, BindingDescriptor, PipelineDescriptor, UniformProperty, BindGroupDescriptor, BindType, BindingDescriptor, BindingShaderStage, PipelineDescriptor,
BindingShaderStage, UniformProperty,
}, },
render_graph::{Node, ResourceSlotInfo, ResourceSlots}, render_graph::{Node, ResourceSlotInfo, ResourceSlots},
renderer::{ renderer::{
@ -12,7 +12,7 @@ use crate::{
}, },
}; };
use bevy_asset::{Assets, Handle}; use bevy_asset::{Assets, Handle};
use bevy_ecs::{Resources, World, HecsQuery}; use bevy_ecs::{HecsQuery, Resources, World};
use std::marker::PhantomData; use std::marker::PhantomData;
struct CameraInfo { struct CameraInfo {
@ -136,8 +136,9 @@ impl<Q: HecsQuery + Send + Sync + 'static> Node for PassNode<Q> {
TextureAttachment::Id(input.get(input_index).unwrap().get_texture().unwrap()); TextureAttachment::Id(input.get(input_index).unwrap().get_texture().unwrap());
} }
if let Some(input_index) = self.color_resolve_target_indices[i] { if let Some(input_index) = self.color_resolve_target_indices[i] {
color_attachment.resolve_target = color_attachment.resolve_target = Some(TextureAttachment::Id(
Some(TextureAttachment::Id(input.get(input_index).unwrap().get_texture().unwrap())); input.get(input_index).unwrap().get_texture().unwrap(),
));
} }
} }

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@ -658,7 +658,10 @@ fn asset_render_resources_node_system<T: RenderResources>(
} }
} }
for (asset_handle, _draw, mut render_pipelines) in &mut query.iter() { for (asset_handle, draw, mut render_pipelines) in &mut query.iter() {
if !draw.is_visible {
continue;
}
if let Some(asset_bindings) = asset_render_resource_bindings.get(*asset_handle) { if let Some(asset_bindings) = asset_render_resource_bindings.get(*asset_handle) {
render_pipelines.bindings.extend(asset_bindings); render_pipelines.bindings.extend(asset_bindings);
} }

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@ -261,7 +261,7 @@ impl Default for RenderResourceBindingsId {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use crate::pipeline::{BindType, BindingDescriptor, UniformProperty, BindingShaderStage}; use crate::pipeline::{BindType, BindingDescriptor, BindingShaderStage, UniformProperty};
#[test] #[test]
fn test_bind_groups() { fn test_bind_groups() {

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@ -56,7 +56,7 @@ impl ShaderSource {
} }
} }
/// A shader, as defined by its [ShaderSource] and [ShaderStage] /// A shader, as defined by its [ShaderSource] and [ShaderStage]
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct Shader { pub struct Shader {
pub source: ShaderSource, pub source: ShaderSource,

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@ -1,7 +1,7 @@
use crate::{ use crate::{
pipeline::{ pipeline::{
BindGroupDescriptor, BindType, BindingDescriptor, InputStepMode, UniformProperty, BindGroupDescriptor, BindType, BindingDescriptor, BindingShaderStage, InputStepMode,
VertexAttributeDescriptor, VertexBufferDescriptor, VertexFormat, BindingShaderStage, UniformProperty, VertexAttributeDescriptor, VertexBufferDescriptor, VertexFormat,
}, },
texture::{TextureComponentType, TextureViewDimension}, texture::{TextureComponentType, TextureViewDimension},
}; };

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@ -4,7 +4,7 @@ use bevy_asset::AssetLoader;
use bevy_math::Vec2; use bevy_math::Vec2;
use std::path::Path; use std::path::Path;
/// Loads HDR textures as Texture assets /// Loads HDR textures as Texture assets
#[derive(Clone, Default)] #[derive(Clone, Default)]
pub struct HdrTextureLoader; pub struct HdrTextureLoader;

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@ -1,8 +1,10 @@
use serde::{ser, Deserialize, Serialize}; use serde::{ser, Deserialize, Serialize};
use std::io; use std::io;
use crate::error::{Error, Result}; use crate::{
use crate::extensions::Extensions; error::{Error, Result},
extensions::Extensions,
};
mod value; mod value;

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@ -44,7 +44,10 @@ impl Scene {
} }
// TODO: move to AssetSaver when it is implemented // TODO: move to AssetSaver when it is implemented
pub fn serialize_ron(&self, registry: &PropertyTypeRegistry) -> Result<String, bevy_ron::Error> { pub fn serialize_ron(
&self,
registry: &PropertyTypeRegistry,
) -> Result<String, bevy_ron::Error> {
serialize_ron(SceneSerializer::new(self, registry)) serialize_ron(SceneSerializer::new(self, registry))
} }
} }

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@ -113,7 +113,6 @@ impl SceneSpawner {
component_registration.apply_component_to_entity(world, entity, component); component_registration.apply_component_to_entity(world, entity, component);
} }
} }
} else { } else {
world.spawn_as_entity(entity, (1,)); world.spawn_as_entity(entity, (1,));
for component in scene_entity.components.iter() { for component in scene_entity.components.iter() {
@ -122,7 +121,8 @@ impl SceneSpawner {
.ok_or_else(|| SceneSpawnError::UnregisteredComponent { .ok_or_else(|| SceneSpawnError::UnregisteredComponent {
type_name: component.type_name.to_string(), type_name: component.type_name.to_string(),
})?; })?;
component_registration.add_component_to_entity(world, resources, entity, component); component_registration
.add_component_to_entity(world, resources, entity, component);
} }
} }
} }
@ -209,7 +209,6 @@ pub fn scene_spawner_system(world: &mut World, resources: &mut Resources) {
} }
} }
scene_spawner.load_queued_scenes(world, resources).unwrap(); scene_spawner.load_queued_scenes(world, resources).unwrap();
scene_spawner.spawn_queued_scenes(world, resources).unwrap(); scene_spawner.spawn_queued_scenes(world, resources).unwrap();
scene_spawner scene_spawner

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@ -7,10 +7,11 @@ use bevy_render::{
draw::{Draw, DrawContext, DrawError, Drawable}, draw::{Draw, DrawContext, DrawError, Drawable},
mesh, mesh,
pipeline::PipelineSpecialization, pipeline::PipelineSpecialization,
prelude::Msaa,
renderer::{ renderer::{
AssetRenderResourceBindings, BindGroup, BufferUsage, RenderResourceBindings, AssetRenderResourceBindings, BindGroup, BufferUsage, RenderResourceBindings,
RenderResourceId, RenderResourceId,
}, prelude::Msaa, },
}; };
use bevy_sprite::{TextureAtlas, TextureAtlasSprite}; use bevy_sprite::{TextureAtlas, TextureAtlasSprite};

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@ -4,8 +4,9 @@ use bevy_ecs::{Changed, Query, Res, ResMut};
use bevy_math::{Size, Vec3}; use bevy_math::{Size, Vec3};
use bevy_render::{ use bevy_render::{
draw::{Draw, DrawContext, Drawable}, draw::{Draw, DrawContext, Drawable},
prelude::Msaa,
renderer::{AssetRenderResourceBindings, RenderResourceBindings}, renderer::{AssetRenderResourceBindings, RenderResourceBindings},
texture::Texture, prelude::Msaa, texture::Texture,
}; };
use bevy_sprite::TextureAtlas; use bevy_sprite::TextureAtlas;
use bevy_text::{DrawableText, Font, FontAtlasSet, TextStyle}; use bevy_text::{DrawableText, Font, FontAtlasSet, TextStyle};
@ -59,7 +60,8 @@ pub fn draw_text_system(
mut query: Query<(&mut Draw, &Text, &Node, &Transform)>, mut query: Query<(&mut Draw, &Text, &Node, &Transform)>,
) { ) {
for (mut draw, text, node, transform) in &mut query.iter() { for (mut draw, text, node, transform) in &mut query.iter() {
let position = Vec3::from(transform.value.w_axis().truncate()) - (node.size / 2.0).extend(0.0); let position =
Vec3::from(transform.value.w_axis().truncate()) - (node.size / 2.0).extend(0.0);
let mut drawable_text = DrawableText { let mut drawable_text = DrawableText {
font: fonts.get(&text.font).unwrap(), font: fonts.get(&text.font).unwrap(),

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@ -11,6 +11,7 @@ keywords = ["bevy"]
[features] [features]
default = ["bevy_winit"] default = ["bevy_winit"]
trace = ["wgpu/trace"]
[dependencies] [dependencies]
# bevy # bevy

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@ -5,7 +5,9 @@ use crate::{
use bevy_asset::{Assets, Handle, HandleUntyped}; use bevy_asset::{Assets, Handle, HandleUntyped};
use bevy_render::{ use bevy_render::{
pipeline::{BindGroupDescriptor, BindGroupDescriptorId, BindingShaderStage, PipelineDescriptor}, pipeline::{
BindGroupDescriptor, BindGroupDescriptorId, BindingShaderStage, PipelineDescriptor,
},
renderer::{ renderer::{
BindGroup, BufferId, BufferInfo, RenderResourceBinding, RenderResourceContext, BindGroup, BufferId, BufferInfo, RenderResourceBinding, RenderResourceContext,
RenderResourceId, SamplerId, TextureId, RenderResourceId, SamplerId, TextureId,
@ -113,7 +115,9 @@ impl WgpuRenderResourceContext {
.bindings .bindings
.iter() .iter()
.map(|binding| { .map(|binding| {
let shader_stage = if binding.shader_stage == BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT { let shader_stage = if binding.shader_stage
== BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT
{
wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT wgpu::ShaderStage::VERTEX | wgpu::ShaderStage::FRAGMENT
} else if binding.shader_stage == BindingShaderStage::VERTEX { } else if binding.shader_stage == BindingShaderStage::VERTEX {
wgpu::ShaderStage::VERTEX wgpu::ShaderStage::VERTEX

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@ -27,6 +27,11 @@ impl WgpuRenderer {
.await .await
.expect("Unable to find a GPU! Make sure you have installed required drivers!"); .expect("Unable to find a GPU! Make sure you have installed required drivers!");
#[cfg(feature = "trace")]
let trace_path = Some(std::path::Path::new("wgpu_trace"));
#[cfg(not(feature = "trace"))]
let trace_path = None;
let (device, queue) = adapter let (device, queue) = adapter
.request_device( .request_device(
&wgpu::DeviceDescriptor { &wgpu::DeviceDescriptor {
@ -34,7 +39,7 @@ impl WgpuRenderer {
limits: wgpu::Limits::default(), limits: wgpu::Limits::default(),
shader_validation: true, shader_validation: true,
}, },
None, trace_path,
) )
.await .await
.unwrap(); .unwrap();

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@ -2,7 +2,16 @@
## Macro Debugging ## Macro Debugging
- Print the final output of a macro using `cargo rustc --profile=check -- -Zunstable-options --pretty=expanded` * Print the final output of a macro using `cargo rustc --profile=check -- -Zunstable-options --pretty=expanded`
- Alternatively you could install and use [cargo expand](https://github.com/dtolnay/cargo-expand) which adds syntax highlighting to the terminal output. * Alternatively you could install and use [cargo expand](https://github.com/dtolnay/cargo-expand) which adds syntax highlighting to the terminal output.
- Additionally get pager by piping to `less` ( on Unix systems ): `cargo expand --color always | less -R` * Additionally get pager by piping to `less` ( on Unix systems ): `cargo expand --color always | less -R`
- Print output during macro compilation using `eprintln!("hi");` * Print output during macro compilation using `eprintln!("hi");`
## WGPU Tracing
When a suspected wgpu error occurs, you should capture a wgpu trace so that Bevy and wgpu devs can debug using the [wgpu player tool](https://github.com/gfx-rs/wgpu/wiki/Debugging-wgpu-Applications#tracing-infrastructure).
To capture a wgpu trace:
1. Create a new `wgpu_trace` folder in the root of your cargo workspace
2. Add the "wgpu_trace" feature to the bevy crate. (ex: `cargo run --example features wgpu_trace`)
3. Zip up the wgpu_trace folder and attach it to the relevant issue. New wgpu issues should generally be created here https://github.com/gfx-rs/wgpu. Please include the wgpu revision in your bug reports. You can find the revision in the Cargo.lock file in your workspace.

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@ -6,3 +6,6 @@ If you don't see your distro present in the list, feel free to add the instructi
## Ubuntu 20.04 ## Ubuntu 20.04
`sudo apt-get install libx11-dev libasound2-dev` `sudo apt-get install libx11-dev libasound2-dev`
## Fedora 32
`sudo dnf install gcc-c++ libX11-devel alsa-lib-devel`

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@ -29,6 +29,16 @@ fn setup(
translation: Translation::new(0.0, 1.0, 0.0), translation: Translation::new(0.0, 1.0, 0.0),
..Default::default() ..Default::default()
}) })
// sphere
.spawn(PbrComponents {
mesh: meshes.add(Mesh::from(shape::Icosphere {
subdivisions: 4,
radius: 0.5,
})),
material: materials.add(Color::rgb(0.1, 0.4, 0.8).into()),
translation: Translation::new(1.5, 1.5, 1.5),
..Default::default()
})
// light // light
.spawn(LightComponents { .spawn(LightComponents {
translation: Translation::new(4.0, 8.0, 4.0), translation: Translation::new(4.0, 8.0, 4.0),

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@ -18,7 +18,9 @@ fn setup(
// mesh // mesh
.spawn(PbrComponents { .spawn(PbrComponents {
// load the mesh // load the mesh
mesh: asset_server.load("assets/models/monkey/Monkey.gltf").unwrap(), mesh: asset_server
.load("assets/models/monkey/Monkey.gltf")
.unwrap(),
// create a material for the mesh // create a material for the mesh
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()), material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
..Default::default() ..Default::default()

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@ -0,0 +1,10 @@
use bevy::{ecs::ParallelExecutorOptions, prelude::*};
/// This example illustrates how to customize the thread pool used internally (e.g. to only use a
/// certain number of threads).
fn main() {
App::build()
.add_resource(ParallelExecutorOptions::new().with_num_threads(Some(4)))
.add_default_plugins()
.run();
}

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@ -13,6 +13,7 @@ fn main() {
.register_component::<ComponentB>() .register_component::<ComponentB>()
.add_startup_system(save_scene_system.thread_local_system()) .add_startup_system(save_scene_system.thread_local_system())
.add_startup_system(load_scene_system.system()) .add_startup_system(load_scene_system.system())
.add_startup_system(infotext_system.system())
.add_system(print_system.system()) .add_system(print_system.system())
.run(); .run();
} }
@ -128,3 +129,25 @@ fn save_scene_system(_world: &mut World, resources: &mut Resources) {
// TODO: save scene // TODO: save scene
} }
// This is only necessary for the info message in the UI. See examples/ui/text.rs for a standalone text example.
fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font_handle = asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap();
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
text: Text {
value: "Nothing to see in this window! Check the console output!".to_string(),
font: font_handle,
style: TextStyle {
font_size: 50.0,
color: Color::WHITE,
},
},
..Default::default()
});
}

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@ -68,7 +68,7 @@ fn setup(
AssetRenderResourcesNode::<MyMaterial>::new(true), AssetRenderResourcesNode::<MyMaterial>::new(true),
); );
// Add a Render Graph edge connecting our new "my_material" node to the main pass node. This ensures "my_material" runs before the main pass // Add a Render Graph edge connecting our new "my_material" node to the main pass node. This ensures "my_material" runs before the main pass
render_graph render_graph
.add_node_edge("my_material", base::node::MAIN_PASS) .add_node_edge("my_material", base::node::MAIN_PASS)
.unwrap(); .unwrap();

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@ -80,7 +80,7 @@ fn setup(
AssetRenderResourcesNode::<MyMaterial>::new(true), AssetRenderResourcesNode::<MyMaterial>::new(true),
); );
// Add a Render Graph edge connecting our new "my_material" node to the main pass node. This ensures "my_material" runs before the main pass // Add a Render Graph edge connecting our new "my_material" node to the main pass node. This ensures "my_material" runs before the main pass
render_graph render_graph
.add_node_edge("my_material", base::node::MAIN_PASS) .add_node_edge("my_material", base::node::MAIN_PASS)
.unwrap(); .unwrap();

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@ -1,4 +1,5 @@
unstable_features = true
merge_imports = true merge_imports = true
use_field_init_shorthand = true use_field_init_shorthand = true
reorder_impl_items = true reorder_impl_items = true
newline_style = "Unix" newline_style = "Unix"

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@ -69,4 +69,4 @@ pub use bevy_gltf as gltf;
pub use bevy_winit as winit; pub use bevy_winit as winit;
#[cfg(feature = "bevy_wgpu")] #[cfg(feature = "bevy_wgpu")]
pub use bevy_wgpu as wgpu; pub use bevy_wgpu as wgpu;

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@ -1,8 +1,8 @@
pub use crate::{ pub use crate::{
app::prelude::*, asset::prelude::*, core::prelude::*, ecs::prelude::*, app::prelude::*, asset::prelude::*, core::prelude::*, ecs::prelude::*, input::prelude::*,
input::prelude::*, math::prelude::*, pbr::prelude::*, property::prelude::*, render::prelude::*, math::prelude::*, pbr::prelude::*, property::prelude::*, render::prelude::*, scene::prelude::*,
scene::prelude::*, sprite::prelude::*, text::prelude::*, transform::prelude::*, sprite::prelude::*, text::prelude::*, transform::prelude::*, type_registry::RegisterType,
type_registry::RegisterType, ui::prelude::*, window::prelude::*, AddDefaultPlugins, ui::prelude::*, window::prelude::*, AddDefaultPlugins,
}; };
#[cfg(feature = "bevy_audio")] #[cfg(feature = "bevy_audio")]