Added ASCII art to the custom mesh example, to clarify the ordering of the triangle indices. Fixes #15261.
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				| @ -224,6 +224,34 @@ fn create_cube_mesh() -> Mesh { | ||||
|     // should appear counter-clockwise from the front of the triangle, in this case from outside the cube).
 | ||||
|     // Read more about how to correctly build a mesh manually in the Bevy documentation of a Mesh,
 | ||||
|     // further examples and the implementation of the built-in shapes.
 | ||||
|     //
 | ||||
|     // The first two defined triangles look like this (marked with the vertex indices,
 | ||||
|     // and the axis), when looking down at the top (+y) of the cube:
 | ||||
|     //   -Z
 | ||||
|     //   ^
 | ||||
|     // 0---1
 | ||||
|     // |  /|
 | ||||
|     // | / | -> +X
 | ||||
|     // |/  |
 | ||||
|     // 3---2
 | ||||
|     //
 | ||||
|     // The right face's (+x) triangles look like this, seen from the outside of the cube.
 | ||||
|     //   +Y
 | ||||
|     //   ^
 | ||||
|     // 10--11
 | ||||
|     // |  /|
 | ||||
|     // | / | -> -Z
 | ||||
|     // |/  |
 | ||||
|     // 9---8
 | ||||
|     //
 | ||||
|     // The back face's (+z) triangles look like this, seen from the outside of the cube.
 | ||||
|     //   +Y
 | ||||
|     //   ^
 | ||||
|     // 17--18
 | ||||
|     // |\  |
 | ||||
|     // | \ | -> +X
 | ||||
|     // |  \|
 | ||||
|     // 16--19
 | ||||
|     .with_inserted_indices(Indices::U32(vec Wybe Westra
						Wybe Westra