Fix some outdated file reference comments in bevy_pbr (#6111)
# Objective Simple docs/comments only PR that just fixes some outdated file references left over from the render rewrite. ## Solution - Change the references to point to the correct files
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				@ -163,7 +163,7 @@ impl GpuPointLights {
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    }
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}
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// NOTE: These must match the bit flags in bevy_pbr2/src/render/pbr.frag!
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// NOTE: These must match the bit flags in bevy_pbr/src/render/mesh_view_types.wgsl!
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bitflags::bitflags! {
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    #[repr(transparent)]
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    struct PointLightFlags: u32 {
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@ -184,7 +184,7 @@ pub struct GpuDirectionalLight {
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    shadow_normal_bias: f32,
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}
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// NOTE: These must match the bit flags in bevy_pbr2/src/render/pbr.frag!
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// NOTE: These must match the bit flags in bevy_pbr/src/render/mesh_view_types.wgsl!
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bitflags::bitflags! {
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    #[repr(transparent)]
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    struct DirectionalLightFlags: u32 {
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@ -112,7 +112,7 @@ pub struct MeshUniform {
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    pub flags: u32,
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}
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// NOTE: These must match the bit flags in bevy_pbr2/src/render/mesh.wgsl!
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// NOTE: These must match the bit flags in bevy_pbr/src/render/mesh_types.wgsl!
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bitflags::bitflags! {
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    #[repr(transparent)]
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    struct MeshFlags: u32 {
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@ -41,7 +41,7 @@ struct DirectionalLight {
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let DIRECTIONAL_LIGHT_FLAGS_SHADOWS_ENABLED_BIT: u32 = 1u;
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struct Lights {
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    // NOTE: this array size must be kept in sync with the constants defined bevy_pbr2/src/render/light.rs
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    // NOTE: this array size must be kept in sync with the constants defined in bevy_pbr/src/render/light.rs
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    directional_lights: array<DirectionalLight, 1u>,
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    ambient_color: vec4<f32>,
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    // x/y/z dimensions and n_clusters in w
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