Disable asset_loading and texture_atlas examples when building for wasm / WebGPU (#8683)
# Objective
Remove the asset_loading and texture_atlas on the WebGPU examples page
as they do not function properly. Both examples use folder loading that
is not supported in a browser context and currently fail with the follow
error:
```
panicked at 'called `Result::unwrap()` on an `Err` value: AssetFolderNotADirectory("textures/rpg")', examples/2d/texture_atlas.rs:31:75
```
## Solution
Disable these examples when building for WebGPU / wasm.
			
			
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				| @ -404,7 +404,7 @@ path = "examples/2d/texture_atlas.rs" | |||||||
| name = "Texture Atlas" | name = "Texture Atlas" | ||||||
| description = "Generates a texture atlas (sprite sheet) from individual sprites" | description = "Generates a texture atlas (sprite sheet) from individual sprites" | ||||||
| category = "2D Rendering" | category = "2D Rendering" | ||||||
| wasm = true | wasm = false | ||||||
| 
 | 
 | ||||||
| [[example]] | [[example]] | ||||||
| name = "transparency_2d" | name = "transparency_2d" | ||||||
| @ -906,7 +906,7 @@ path = "examples/asset/asset_loading.rs" | |||||||
| name = "Asset Loading" | name = "Asset Loading" | ||||||
| description = "Demonstrates various methods to load assets" | description = "Demonstrates various methods to load assets" | ||||||
| category = "Assets" | category = "Assets" | ||||||
| wasm = true | wasm = false | ||||||
| 
 | 
 | ||||||
| [[example]] | [[example]] | ||||||
| name = "custom_asset" | name = "custom_asset" | ||||||
|  | |||||||
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	 Martin Lysell
						Martin Lysell