From 1a8b408e472074f2eeaa66b7b4bbb9d0ecec4916 Mon Sep 17 00:00:00 2001 From: VitalyR Date: Tue, 17 Jun 2025 15:21:20 +0800 Subject: [PATCH] update examples/README.md --- examples/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/README.md b/examples/README.md index 1d3c4c30d1..3b41f8930f 100644 --- a/examples/README.md +++ b/examples/README.md @@ -164,10 +164,11 @@ Example | Description [Lighting](../examples/3d/lighting.rs) | Illustrates various lighting options in a simple scene [Lightmaps](../examples/3d/lightmaps.rs) | Rendering a scene with baked lightmaps [Lines](../examples/3d/lines.rs) | Create a custom material to draw 3d lines +[Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene [Load glTF](../examples/3d/load_gltf.rs) | Loads and renders a glTF file as a scene [Load glTF extras](../examples/3d/load_gltf_extras.rs) | Loads and renders a glTF file as a scene, including the gltf extras -[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs [Load FBX](../examples/3d/load_fbx.rs) | Loads and renders an FBX file as a scene +[Manual Material Implementation](../examples/3d/manual_material.rs) | Demonstrates how to implement a material manually using the mid-level render APIs [Mesh Ray Cast](../examples/3d/mesh_ray_cast.rs) | Demonstrates ray casting with the `MeshRayCast` system parameter [Meshlet](../examples/3d/meshlet.rs) | Meshlet rendering for dense high-poly scenes (experimental) [Mixed lighting](../examples/3d/mixed_lighting.rs) | Demonstrates how to combine baked and dynamic lighting