Set cursor updates (#993)

* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s

this allows fractional coordinates to work correctly
This commit is contained in:
Nathan Jeffords 2020-12-03 12:39:03 -08:00 committed by GitHub
parent 1f2e4171cf
commit 1aff709d27
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2 changed files with 9 additions and 6 deletions

View File

@ -80,8 +80,7 @@ pub enum WindowCommand {
visible: bool, visible: bool,
}, },
SetCursorPosition { SetCursorPosition {
x: i32, position: Vec2,
y: i32,
}, },
} }
@ -237,9 +236,9 @@ impl Window {
self.cursor_position self.cursor_position
} }
pub fn set_cursor_position(&mut self, x: i32, y: i32) { pub fn set_cursor_position(&mut self, position: Vec2) {
self.command_queue self.command_queue
.push(WindowCommand::SetCursorPosition { x, y }); .push(WindowCommand::SetCursorPosition { position });
} }
#[allow(missing_docs)] #[allow(missing_docs)]

View File

@ -94,10 +94,14 @@ fn change_window(_: &mut World, resources: &mut Resources) {
let window = winit_windows.get_window(id).unwrap(); let window = winit_windows.get_window(id).unwrap();
window.set_cursor_visible(visible); window.set_cursor_visible(visible);
} }
bevy_window::WindowCommand::SetCursorPosition { x, y } => { bevy_window::WindowCommand::SetCursorPosition { position } => {
let window = winit_windows.get_window(id).unwrap(); let window = winit_windows.get_window(id).unwrap();
let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
window window
.set_cursor_position(winit::dpi::LogicalPosition::new(x, y)) .set_cursor_position(winit::dpi::LogicalPosition::new(
position.x,
inner_size.height - position.y,
))
.unwrap_or_else(|e| error!("Unable to set cursor position: {}", e)); .unwrap_or_else(|e| error!("Unable to set cursor position: {}", e));
} }
} }