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Carter Anderson 2020-07-22 19:07:28 -07:00
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## Design Goals ## Design Goals
* Provide a first class developer experience for both 2D and 3D games. * **Capable**: Offer a complete 2D _and_ 3D feature set
* Easy for newbies to pick up, but infinitely flexible for power users. * **Simple**: Easy for newbies to pick up, but infinitely flexible for power users
* Fast iterative compile times. Ideally less than 1 second for small to medium sized projects. * **Data Focused**: Data-oriented architecture using the Entity Component System paradigm
* Data-first game development using ECS (Entity Component System) * **Modular**: Use only what you need ... replace what you don't like
* Modular design: use only what you need ... replace what you don't like * **Fast**: App logic should run quickly, and when possible, in parallel
* High performance and parallel architecture * **Productive**: Changes should compile quickly ... waiting isn't fun
* Use the latest and greatest rendering technologies and techniques
## About ## About