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							| @ -13,13 +13,12 @@ Bevy is still in the _very_ early stages of development. APIs can and will chang | ||||
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| ## Design Goals | ||||
| 
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| * Provide a first class developer experience for both 2D and 3D games. | ||||
| * Easy for newbies to pick up, but infinitely flexible for power users. | ||||
| * Fast iterative compile times. Ideally less than 1 second for small to medium sized projects. | ||||
| * Data-first game development using ECS (Entity Component System) | ||||
| * Modular design: use only what you need ... replace what you don't like | ||||
| * High performance and parallel architecture | ||||
| * Use the latest and greatest rendering technologies and techniques | ||||
| * **Capable**: Offer a complete 2D _and_ 3D feature set  | ||||
| * **Simple**: Easy for newbies to pick up, but infinitely flexible for power users | ||||
| * **Data Focused**: Data-oriented architecture using the Entity Component System paradigm  | ||||
| * **Modular**: Use only what you need ... replace what you don't like | ||||
| * **Fast**: App logic should run quickly, and when possible, in parallel | ||||
| * **Productive**: Changes should compile quickly ... waiting isn't fun | ||||
| 
 | ||||
| ## About | ||||
| 
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|  | ||||
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	 Carter Anderson
						Carter Anderson