Incorporate OIT into MeshPipelineKey used by the LineGizmoPipeline (#17946)
# Objective Fixes #17945 ## Solution Check if the view being extracted has OIT enabled and incorporate the associated bit into the mesh pipeline key. I basically have no idea what's going on in the renderer, so let me know if I missed something, which is extraordinarily possible. ## Testing I modified the `order_independent_transparency` example to put everything on the default render layer and render a gizmo at the origin. Previously, this would cause the application to panic.
This commit is contained in:
parent
bb09751cf0
commit
1cbaabaa64
@ -7,6 +7,7 @@ use crate::{
|
||||
use bevy_app::{App, Plugin};
|
||||
use bevy_core_pipeline::{
|
||||
core_3d::{Transparent3d, CORE_3D_DEPTH_FORMAT},
|
||||
oit::OrderIndependentTransparencySettings,
|
||||
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
|
||||
};
|
||||
|
||||
@ -301,6 +302,7 @@ fn queue_line_gizmos_3d(
|
||||
Has<DepthPrepass>,
|
||||
Has<MotionVectorPrepass>,
|
||||
Has<DeferredPrepass>,
|
||||
Has<OrderIndependentTransparencySettings>,
|
||||
),
|
||||
)>,
|
||||
) {
|
||||
@ -314,7 +316,7 @@ fn queue_line_gizmos_3d(
|
||||
view,
|
||||
msaa,
|
||||
render_layers,
|
||||
(normal_prepass, depth_prepass, motion_vector_prepass, deferred_prepass),
|
||||
(normal_prepass, depth_prepass, motion_vector_prepass, deferred_prepass, oit),
|
||||
) in &views
|
||||
{
|
||||
let Some(transparent_phase) = transparent_render_phases.get_mut(&view.retained_view_entity)
|
||||
@ -343,6 +345,10 @@ fn queue_line_gizmos_3d(
|
||||
view_key |= MeshPipelineKey::DEFERRED_PREPASS;
|
||||
}
|
||||
|
||||
if oit {
|
||||
view_key |= MeshPipelineKey::OIT_ENABLED;
|
||||
}
|
||||
|
||||
for (entity, main_entity, config) in &line_gizmos {
|
||||
if !config.render_layers.intersects(render_layers) {
|
||||
continue;
|
||||
|
Loading…
Reference in New Issue
Block a user