From 1d3dee374469dae3240acc94998827720b11c995 Mon Sep 17 00:00:00 2001 From: Aaron Loucks Date: Sat, 22 Mar 2025 19:17:34 -0400 Subject: [PATCH] Prevent reading RequestRedraw events before the world update They are now read after the world update. --- crates/bevy_winit/src/state.rs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/crates/bevy_winit/src/state.rs b/crates/bevy_winit/src/state.rs index 60ccff3538..ffab9ff6dc 100644 --- a/crates/bevy_winit/src/state.rs +++ b/crates/bevy_winit/src/state.rs @@ -541,12 +541,6 @@ impl WinitAppRunnerState { let mut focused_windows_state: SystemState<(Res, Query<(Entity, &Window)>)> = SystemState::new(self.world_mut()); - if let Some(app_redraw_events) = self.world().get_resource::>() { - if redraw_event_reader.read(app_redraw_events).last().is_some() { - self.redraw_requested = true; - } - } - let (config, windows) = focused_windows_state.get(self.world()); let focused = windows.iter().any(|(_, window)| window.focused);