examples: cleanup imports
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				| @ -1,6 +1,8 @@ | |||||||
| use bevy::prelude::*; | use bevy::{ | ||||||
| use bevy_asset::{HandleId, LoadState}; |     asset::{HandleId, LoadState}, | ||||||
| use bevy_sprite::TextureAtlasBuilder; |     prelude::*, | ||||||
|  |     sprite::TextureAtlasBuilder, | ||||||
|  | }; | ||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|     App::build() |     App::build() | ||||||
|  | |||||||
| @ -13,7 +13,6 @@ fn setup( | |||||||
|     mut meshes: ResMut<Assets<Mesh>>, |     mut meshes: ResMut<Assets<Mesh>>, | ||||||
|     mut materials: ResMut<Assets<StandardMaterial>>, |     mut materials: ResMut<Assets<StandardMaterial>>, | ||||||
| ) { | ) { | ||||||
|     
 |  | ||||||
|     // create a cube and a plane mesh
 |     // create a cube and a plane mesh
 | ||||||
|     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 })); |     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 })); | ||||||
|     let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 })); |     let plane_handle = meshes.add(Mesh::from(shape::Plane { size: 10.0 })); | ||||||
|  | |||||||
| @ -1,7 +1,9 @@ | |||||||
| use bevy::prelude::*; | use bevy::{ | ||||||
| use bevy_render::{ |     prelude::*, | ||||||
|     base_render_graph, |     render::{ | ||||||
|     pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline}, |         base_render_graph, | ||||||
|  |         pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline}, | ||||||
|  |     }, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|  | |||||||
| @ -1,7 +1,10 @@ | |||||||
| use bevy::{prelude::*, render::shader}; | use bevy::{ | ||||||
| use bevy_render::{ |     prelude::*, | ||||||
|     base_render_graph, |     render::{ | ||||||
|     pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline}, |         base_render_graph, | ||||||
|  |         pipeline::{DynamicBinding, PipelineSpecialization, RenderPipeline}, | ||||||
|  |         shader, | ||||||
|  |     }, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|  | |||||||
| @ -2,7 +2,7 @@ use bevy::{ | |||||||
|     prelude::*, |     prelude::*, | ||||||
|     render::{ |     render::{ | ||||||
|         pass::{ |         pass::{ | ||||||
|             LoadOp, PassDescriptor, RenderPassColorAttachmentDescriptor, |             LoadOp, Operations, PassDescriptor, RenderPassColorAttachmentDescriptor, | ||||||
|             RenderPassDepthStencilAttachmentDescriptor, TextureAttachment, |             RenderPassDepthStencilAttachmentDescriptor, TextureAttachment, | ||||||
|         }, |         }, | ||||||
|         texture::{TextureDescriptor, TextureFormat, TextureUsage}, |         texture::{TextureDescriptor, TextureFormat, TextureUsage}, | ||||||
| @ -10,7 +10,6 @@ use bevy::{ | |||||||
|     }, |     }, | ||||||
|     window::{CreateWindow, WindowId, WindowReference}, |     window::{CreateWindow, WindowId, WindowReference}, | ||||||
| }; | }; | ||||||
| use bevy_render::pass::Operations; |  | ||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|     App::build() |     App::build() | ||||||
|  | |||||||
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	 Carter Anderson
						Carter Anderson