diff --git a/crates/bevy_pbr/src/render_graph/pbr_pipeline/pbr.frag b/crates/bevy_pbr/src/render_graph/pbr_pipeline/pbr.frag index 380332e79c..bb42cd2300 100644 --- a/crates/bevy_pbr/src/render_graph/pbr_pipeline/pbr.frag +++ b/crates/bevy_pbr/src/render_graph/pbr_pipeline/pbr.frag @@ -326,6 +326,7 @@ void main() { # endif # ifdef STANDARDMATERIAL_EMISSIVE_TEXTURE + vec4 emissive = emissive; // TODO use .a for exposure compensation in HDR emissive.rgb *= texture(sampler2D(StandardMaterial_emissive_texture, StandardMaterial_emissive_texture_sampler), v_Uv).rgb; # endif