fix Default
implementation of Image
so that size and data match (#2833)
Before using this image resulted in an `Error in Queue::write_texture: copy of 0..4 would end up overrunning the bounds of the Source buffer of size 0`
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52fd626fed
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1e03a97e73
@ -3,6 +3,7 @@ use crate::{
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render_asset::RenderAsset,
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render_asset::RenderAsset,
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render_resource::{Sampler, Texture, TextureView},
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render_resource::{Sampler, Texture, TextureView},
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renderer::{RenderDevice, RenderQueue},
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renderer::{RenderDevice, RenderQueue},
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texture::BevyDefault,
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};
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};
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use bevy_reflect::TypeUuid;
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use bevy_reflect::TypeUuid;
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use thiserror::Error;
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use thiserror::Error;
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@ -25,15 +26,17 @@ pub struct Image {
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impl Default for Image {
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impl Default for Image {
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fn default() -> Self {
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fn default() -> Self {
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let format = wgpu::TextureFormat::bevy_default();
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let data = vec![1; format.pixel_size() as usize];
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Image {
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Image {
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data: Default::default(),
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data,
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texture_descriptor: wgpu::TextureDescriptor {
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texture_descriptor: wgpu::TextureDescriptor {
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size: wgpu::Extent3d {
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size: wgpu::Extent3d {
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width: 1,
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width: 1,
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height: 1,
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height: 1,
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depth_or_array_layers: 1,
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depth_or_array_layers: 1,
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},
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},
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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format,
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dimension: wgpu::TextureDimension::D2,
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dimension: wgpu::TextureDimension::D2,
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label: None,
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label: None,
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mip_level_count: 1,
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mip_level_count: 1,
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