Tweak camera controls, move roughness to E/R

This commit is contained in:
Marco Buono 2023-09-24 16:32:50 -03:00
parent 45a37eb7d7
commit 1edab1145c

View File

@ -8,8 +8,8 @@
//! | `Q` / `W` | Decrease / Increase Transmission |
//! | `A` / `S` | Decrease / Increase Thickness |
//! | `Z` / `X` | Decrease / Increase IOR |
//! | `Down` / `Up` | Decrease / Increase Perceptual Roughness |
//! | `Left` / `Right` | Rotate Camera |
//! | `E` / `R` | Decrease / Increase Perceptual Roughness |
//! | Arrow Keys | Control Camera |
//! | `O` / `P` | Decrease / Increase Transmission Steps |
//! | `H` | Toggle HDR |
//! | `D` | Toggle Depth Prepass (Also disables TAA) |
@ -368,7 +368,7 @@ fn setup(
commands.spawn(
TextBundle::from_section(
"1 / 2 - Decrease / Increase Diffuse Transmission\nQ / W - Decrease / Increase Transmission\nA / S - Decrease / Increase Thickness\nZ / X - Decrease / Increase IOR\nDown / Up - Decrease / Increase Perceptual Roughness\nLeft / Right - Rotate Camera\nO / P - Decrease / Increase Transmission Steps\nH - Toggle HDR\nD - Toggle Depth Prepass (Also disables TAA)\nC - Randomize Colors",
"1 / 2 - Decrease / Increase Diffuse Transmission\nQ / W - Decrease / Increase Transmission\nA / S - Decrease / Increase Thickness\nZ / X - Decrease / Increase IOR\nE / R - Decrease / Increase Perceptual Roughness\nArrow Keys - Control Camera\nO / P - Decrease / Increase Transmission Steps\nH - Toggle HDR\nD - Toggle Depth Prepass (Also disables TAA)\nC - Randomize Colors",
text_style.clone(),
)
.with_style(Style {
@ -467,9 +467,9 @@ fn example_control_system(
state.ior = (state.ior - time.delta_seconds()).max(1.0);
}
if input.pressed(KeyCode::Up) {
if input.pressed(KeyCode::R) {
state.perceptual_roughness = (state.perceptual_roughness + time.delta_seconds()).min(1.0);
} else if input.pressed(KeyCode::Down) {
} else if input.pressed(KeyCode::E) {
state.perceptual_roughness = (state.perceptual_roughness - time.delta_seconds()).max(0.0);
}
@ -531,6 +531,16 @@ fn example_control_system(
0.0
};
let distance_change = if input.pressed(KeyCode::Down) {
time.delta_seconds()
} else if input.pressed(KeyCode::Up) {
-time.delta_seconds()
} else {
0.0
};
camera_transform.translation *= distance_change.exp();
camera_transform.rotate_around(
Vec3::ZERO,
Quat::from_euler(EulerRot::XYZ, 0.0, rotation, 0.0),