Fix transmission by setting the correct value for transmissive_lighting_input.F_ab (#13379)
# Objective - The clearcoat PR #13031 had a small typo which broke transmission - Fixes #13284 ## Solution - Set transmissive_lighting_input.F_ab to the correct value 
This commit is contained in:
parent
eba8744a70
commit
1efa578ffb
@ -306,7 +306,7 @@ fn apply_pbr_lighting(
|
||||
transmissive_lighting_input.V = -in.V;
|
||||
transmissive_lighting_input.diffuse_color = diffuse_transmissive_color;
|
||||
transmissive_lighting_input.F0_ = vec3(0.0);
|
||||
transmissive_lighting_input.F_ab = vec2(0.0);
|
||||
transmissive_lighting_input.F_ab = vec2(0.1);
|
||||
#ifdef STANDARD_MATERIAL_CLEARCOAT
|
||||
transmissive_lighting_input.layers[LAYER_CLEARCOAT].NdotV = 0.0;
|
||||
transmissive_lighting_input.layers[LAYER_CLEARCOAT].N = vec3(0.0);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user