Fix mesh 2d non indexed draw. (#15155)
Closes #15154. Looks like 2d was just missed in
d235d41af1
.

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parent
327e1ddba4
commit
1fd478277e
@ -871,7 +871,7 @@ impl<P: PhaseItem> RenderCommand<P> for DrawMesh2d {
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);
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);
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}
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}
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RenderMeshBufferInfo::NonIndexed => {
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RenderMeshBufferInfo::NonIndexed => {
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pass.draw(0..gpu_mesh.vertex_count, batch_range.clone());
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pass.draw(vertex_buffer_slice.range, batch_range.clone());
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}
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}
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}
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}
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RenderCommandResult::Success
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RenderCommandResult::Success
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@ -300,7 +300,7 @@ impl<P: PhaseItem> RenderCommand<P> for DrawMeshInstanced {
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);
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);
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}
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}
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RenderMeshBufferInfo::NonIndexed => {
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RenderMeshBufferInfo::NonIndexed => {
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pass.draw(0..gpu_mesh.vertex_count, 0..instance_buffer.length as u32);
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pass.draw(vertex_buffer_slice.range, 0..instance_buffer.length as u32);
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}
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}
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}
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}
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RenderCommandResult::Success
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RenderCommandResult::Success
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