Force serial command encoding on Linux/amdvlk (#18368)
# Objective Fixes https://github.com/bevyengine/bevy/issues/18366 which seems to have a similar underlying cause than the already closed (but not fixed) https://github.com/bevyengine/bevy/issues/16185. ## Solution For Windows with the AMD vulkan driver, there was already a hack to force serial command encoding, which prevented these issues. The Linux version of the AMD vulkan driver seems to have similar issues than its Windows counterpart, so I extended the hack to also cover AMD on Linux. I also removed the mention of `wgpu` since it was already outdated, and doesn't seem to be relevant to the core issue (the AMD driver being buggy). ## Testing - Did you test these changes? If so, how? - I ran the `3d_scene` example, which on `main` produced the flickering shadows on Linux with the amdvlk driver, while it no longer does with the workaround applied. - Are there any parts that need more testing? - Not sure. - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Requires a Linux system with an AMD card and the AMDVLK driver. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - My change should only affect Linux, where I did test it.
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@ -391,12 +391,13 @@ impl<'w> RenderContext<'w> {
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adapter_info: AdapterInfo,
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diagnostics_recorder: Option<DiagnosticsRecorder>,
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) -> Self {
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// HACK: Parallel command encoding is currently bugged on AMD + Windows + Vulkan with wgpu 0.19.1
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#[cfg(target_os = "windows")]
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// HACK: Parallel command encoding is currently bugged on AMD + Windows/Linux + Vulkan
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#[cfg(any(target_os = "windows", target_os = "linux"))]
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let force_serial =
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adapter_info.driver.contains("AMD") && adapter_info.backend == wgpu::Backend::Vulkan;
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#[cfg(not(any(
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target_os = "windows",
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target_os = "linux",
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all(target_arch = "wasm32", target_feature = "atomics")
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)))]
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let force_serial = {
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